- Client build: production; FXServer version: 4549
- What you expected to happen: when SetWeaponsNoAutoreload is enabled other players should not see you shooting if you are out of bullets.
- What actually happens: When SetWeaponsNoAutoreload is enable if you are shooting and run out of bullets but still keep the shooting button pressed other player still see you shooting but not causing damage.
- Category of bug: client/native
- Reproducible steps, preferably with example script(s): With SetWeaponsNoAutoreload enabled start shooting in front of other players and keep the shooting button pressed once you run out of bullets. Other players will still see you shooting.