Hey,
Is there something to set the head armour ? With a police helmet its just a skin, damage dont change so i’d like to set a head armour when police put a helmet … ?
Something like :
if data.current.value == 'helmet' then
local playerPed = PlayerPedId()
Citizen.Wait(3000)
-- SetPedArmour(playerPed, 100) ??HEAD ARMOUR INSTEAD??
setUniform(data.current.value, playerPed)
EDIT : Using ESX if that can helps
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I haven’t tried it myself, but perhaps try GivePedHelmet()
can you guide me how to use it
GivePedHelmet(
ped --[[ Ped ]],
cannotRemove --[[ boolean ]],
helmetFlag --[[ integer ]],
textureIndex --[[ integer ]]
)
I tried to create ped armor that shot at the first shot still dead
ped = CreatePed(4, 0xAC4B4506, newX, newY, newZ, 0.0, true, true)
SetPedArmour(ped, 10000)
SetPedAccuracy(ped, 2500)
SetPedSeeingRange(ped, 10000.0)
SetPedHearingRange(ped, 10000.0)
SetPedHelmet(ped , true)
GivePedHelmet(ped, true, 1024, 0)
SetPedMaxHealth(ped , 1000)
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