I can easily get the vehicle’s position values with GetEntityMatrix, but if I want to change the vehicle position with the SetEntityMatrix, the like SetEntityCoords will not function and the driver position will change while the vehicle remains in place.
and is there any way to spin the wheels of the stationary vehicles?
SetVehicleWheelIsPowered(); SetVehicleWheelPower() SetVehicleWheelRotationSpeed() SetVehicleWheelTractionVectorLength()
these don’t seem to work.
