Server_only resource breaks RPC natives?

Hello,
I’m sorry if it’s already known or if it is not a bug:

Client

Using canary? yes
Windows version: Windows 10 (19042.746)
System specifications: i7 8700k/1080/32go ram

Server

Operating system: see above
Artifact version: 3447
IP address:/
Resources:
System specifications: see above

Incident

Summary: Server native CreateVehicle issue if you set the resource as server_only in fxmanifest
Expected behavior: CreateVehicle should create a vehicle
Actual behavior: CreateVehicle return an entity handle but the said entity wont create
Steps to reproduce: server_only 'yes' (+withtout client_script …)
Server/Client? server
Files for repro (if any): vehicle2501.zip (27.1 KB)
run SetEntityCoords(GetPlayerPed(1), 2310.341, 6627.347, 5.965576, false, false, false, false)
run TriggerEvent("createvehicle2501")

Any additional info:
Only CreateVehicle has been tested.
I understand RPC natives rely on client but having an empty client file as a requirement does not seem to be the expected behavior

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