Server Dsync/Lag

Client

Using canary? no
Windows version: windows 10
System specifications: RTX 2060ti, Ryzen 5 3600X, 16RAM

Server

Operating system: W10
Artifact version: 5890
IP address: 146.59.161.49
Resources: 98
System specifications: 42gb RAM, intel xeon E-2236 8 cores

Summary:
Expected behavior: Server should work perfect client and server side optimized as much as posible.

Actual behavior: when the server reaches aprox 45min started with 30 players it start to create a lot of dsync and lag, but there isnt fps drop, high ping or any error