Server crash on artifact 2440 windows

Today I updated my server artifact to 2440 but unfortunately when players reach above 80+ console instantly gets terminate without any error, crash or even dump

found the issue it was because of TXADMIN I disabled that and now it’s fine

Still same without txadmin but this time I got something

=================================================================
	Native Crash Reporting
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application.
=================================================================

=================================================================
	Managed Stacktrace:
=================================================================
=================================================================

cab25ba3-5c33-424f-b1a9-0dd0599782f2.dmp (3.0 MB)

And it’s full crash dump: https://mega.nz/file/R3BiGCZI#osQMF8makCFLqGZfYNwtNbGE3Xlnc0_IF-krgT0yKo0

nothing to do with newer server versions or anything, your veh command seems to be doing some complete nonsense copying 546 kB of buffers around and that leads to memory corruption to hell

I don’t have veh command only command I have regarding spawning vehicles is /car can you give me more details please?

no, you do, that’s literally what failed in your dump

May I ask how am I supposed to fix something which I don’t know where it is and I can’t even open that dump file a help would be appreciated

Is that possible to someone crash server intentionally like those days people were editing player IPs with cheat engine and forces everyone to crash?

it was absolutely my own mistake they were using backdoor to crash server found it and fixed it