[SEMI-RELEASE] esx_jb_stopvehicledespawn

Im having the same issue with advanced garage. No entrys in jason file…
So not sure what i did but it seems to be working. The issue. It dosent seem to work properly on a 0/32 legacy server but works amazing on one sync server. The issue with 0/32 player server is it spawns non stop saved vechicles.

hello im using eden garage2 how i can install it pls help me @Jager_Bom

Please help I use esx_eden_garage

Error running system event handling function for resource esx_jb_stopvehicledespawn: citizen:/scripting/lua/scheduler.lua:41: Failed to execute thread: server/esx_jb_stopvehicledespawn_sv.lua:21: attempt to call a nil value (global ‘NetworkGetEntityFromNetworkId’)
stack traceback:
server/esx_jb_stopvehicledespawn_sv.lua:21: in upvalue ‘handler’
citizen:/scripting/lua/scheduler.lua:175: in function citizen:/scripting/lua/scheduler.lua:174
stack traceback:
[C]: in function ‘error’
citizen:/scripting/lua/scheduler.lua:41: in field ‘CreateThreadNow’
citizen:/scripting/lua/scheduler.lua:174: in function citizen:/scripting/lua/scheduler.lua:138

Hello, in this week i will rework again my script. I think found the solution to duplicated car.

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no vehicles were saved in vehicles.json why

I managed to have the vehicle in the JSON file with esx_jb_eden_garage2 using @Deniel file and modifying in the server lua at line 73

“UPDATE owned_vehicles set state = 1, pounded = 1 where plate = @plate and owner = @identifier”,

to

“UPDATE owned_vehicles set store = 1, pound = 1 where plate = @plate and owner = @identifier”,

but I still have my vehicle duplicated, one on the garage exit marker and another near my vehicle parked

Any solutions ?

How did you managed to save in the json?

I thinks that’s how he did

Thanks for the fast reply.

I allready tried this but it doesnt work at all. It doesnt save anythin in the .json and i dont get any errorcodes or something like that

i think this is just outdatet and nobody want’s to share there change’s

Sry for my bad english

Did you download Deniel’s files ? Otherwise it will not work

I got the duplication issue with Deniel files, , so i searched in my garage script (esx_advancedgarage)… And i don’t know why, but when the garage stored my vehicle, the networkid was changing …

So if you’re using esx_advanced garage, add in client\main.lua :

(line 391)
networkid = NetworkGetNetworkIdFromEntity(vehicle)

(line 399)
replace : StoreVehicle(vehicle, vehicleProps)
by : StoreVehicle(vehicle, vehicleProps, networkid)

(do the same for boats, planes…)

(line 785)
replace

function StoreVehicle(vehicle, vehicleProps)
	networkid = NetworkGetNetworkIdFromEntity(vehicle)
	ESX.Game.DeleteVehicle(vehicle)
	TriggerServerEvent('esx_advancedgarage:setVehicleState', vehicleProps.plate, true)
	ESX.ShowNotification(_U('vehicle_in_garage'))
	TriggerServerEvent('esx_jb_stopvehicledespawn:vehicleenteredingarage', networkid)
end

by

function StoreVehicle(vehicle, vehicleProps, networkid)
	ESX.Game.DeleteVehicle(vehicle)
	TriggerServerEvent('esx_advancedgarage:setVehicleState', vehicleProps.plate, true)
	ESX.ShowNotification(_U('vehicle_in_garage'))
	TriggerServerEvent('esx_jb_stopvehicledespawn:vehicleenteredingarage', networkid)
end

I hope this “fix” will be useful ;), now it’s working perfectly. Thanks to Deniel for his updated version btw :slight_smile:

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U used this files [SEMI-RELEASE] esx_jb_stopvehicledespawn ?

Which esx_advancedgarage are you using because I search in client\main.lua and the line you are mentioning is’nt where you said

I tried the resources from HumanTree92 and MonsterTaerAtto on github but none of them have this line where you said

Hello ;), to be honest, i’m using a modified version (by myself)… BTW, thoses lines should be in your file, probably on another line…

Does anyone have a tip how I can get the cars deleted from the file? I only have the problem that the vehicles always restart when parking and I am not really smart from all the help