indeed thats the whole point no impound anymore
Hi !
Thank you for you script, it’s awesome !
I got just a problem. I use your esx_eden_garage2 and I can’t erase the line in the vehicle.json when we enter a vehicle in the garage, I added this two lines in function StockVehicleMenu() :
networkid = NetworkGetNetworkIdFromEntity(vehicle)
TriggerServerEvent('vehicleenteredingarage', networkid)
(same as @Shyricaus above)
But when I stock the vehicle, the vehicle spawn again even I’ve stock the good one. Maybe I do the wrong way with the two line
Do you know what I mean ?
Thank you so much !
If you /dv the car what happens it like it got exploded?
Do I have to register something else if I use esx_advancedgarage?
if so where and what?
many thanks for the help.
I use it and the server infinitely loads
Would like to know a Solution for this please
could be for garage 1 too, but you’ll need some modifications
Could you help me in that sense, i have esx_jb_eden_garage2, i Need the vehicle do not disappear afuera They are disconnected or a restart, i would appreciate it a lot.
Sorry for my english
the ling is like it said it is still in a verry buggy state. i do not really recommnd using it …
why you not using plate number instead ‘id’ on vehicle.json?
Because if you have script where you can choose plate or npc car can have same plate
It works well but sometimes players vehicles will “duplicate” and spawn another vehicle behind them especially if they flip or something.
Yes, have same behavior
Hello,
Thanks for your work, for me don’t work my json file is empty no saved vehicle.
Have a nice day
@StromaGames
There car is owned by users? Like bougth from vehicle shop?
@Agony099
Becouse your “host client
” too far from Networked
car pos.
I’m started reworking it.
Now working fine, without duplicates, but first spawn not working, idk why… need some day for it
Im also looking into this at the moment. Any chance of sharing your fixed version?
Would be awesome