
From the guys that brought you the widely popular New Vanilla Unicorn comes Fiv3Devs’ Advanced Pole Dancing Script — a complete pole-dance system for FiveM — rhythm minigame, spectator economy, in-game venue editor, 13-language auto-localization, 4 frameworks out of the box. Works on any map.
Gameplay
- Rhythm minigame: random WASD / arrow prompts with Perfect / Good / Miss windows
- 4 difficulty modes (Easy / Medium / Hard / Auto — ramps with streak)
- 3 streak-unlock animation tiers (base / 50 / 100) with notifications + sounds
- Per-hit streak multiplier + completion bonuses (no-miss / under-threshold)
- Personal best tracking with new-record notifications
- Visual particle effects at streak milestones (25 / 50 / 100)
- “Free Mode” toggle — choose
pause(freeze streak) oreraseper server preference
Spectator + tipping
- Polygon spectator zones, drawn live in-game
- Two economic modes: auto-pay per move or donation-only
- Wallet UI with 3 preset amounts + custom-amount input (min / max clamped)
- Make It Rain emote plays when tipping (cash prop + particle rain, speed-configurable)
Multi-map (this is the big one)
- Works on any MLO — no coords baked into config
- 6 bundled venue presets: Vanilla Unicorn (Fiv3devs / GTA / Gabz), Bahama Mamas (Gabz + Fiv3devs), Molo LUX, Galaxy
- One-command install:
/poleimport <preset> - In-game pole placement:
/setpolecoords <name>(raycast + scroll-wheel heading, persists to JSON) - In-game polygon zone editor:
/createspectatorzone - Hot reload — changes propagate to every connected client without restart
Multi-framework (auto-detected, overridable)
- ESX · QBCore · QBox · ox_core · standalone fallback
- Adapter pattern — adding a 5th framework is one new file
Localization
- 13 bundled languages (every GTA V supported language)
- Per-client auto-detection from GTA game language
- Every player-facing string localized — UI, target reticles, server notifications
- Server caches each player’s locale → notifications arrive in their language
Security
- Server-authoritative money (client never sends a dollar amount)
- Rate limiting on all money + admin events
- Server-side coord & polygon validation
- Admin commands gated client-side AND re-checked server-side
Performance
- 0.00ms idle resmon when no players are near a venue
- Per-zone bounding-sphere pre-check; per-player polygon cache
- Pole detection only re-scans when player moves >25m
- 100% event-driven server side, no idle threads
Stats
- Per-player stats + leaderboard (oxmysql / mysql-async auto-detected)
/polestatsand/poleleaderboardcommands- Free Mode dances tracked separately
TEBEX: Fiv3Devs | Advanced Pole Dancing
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | 1800 |
| Requirements | Server version 1699 or above |
| Support | Yes |









