txandy
2
You need to use GetPlayerName, in the for bucle put this
connectedPlayers[player] = {}
name = GetPlayerName(player)
connectedPlayers[player].name = name
function ForceCountPlayers()
local xPlayers = ESX.GetPlayers()
local player
for i=1, #xPlayers, 1 do
player = xPlayers[i]
-- Edit here
connectedPlayers[player] = {}
name = GetPlayerName(player)
connectedPlayers[player].name = name
-- End edit
while connectedPlayers[player].name == nil do
Citizen.Wait(1)
end
end
TriggerClientEvent('scoreboard:updatePlayers', -1, connectedPlayers)
end