Today’s projects were to enable two things; a container system and a storage system. Both were accomplished after about eight hours of trial and error.
We now have a container system with four basic containers at the moment; a Belt Bag (the Fanny Pack for us old timers), a Backpack, Gym Bag, and Military Pack. Each has ever increasing slots (5, 15, 30, 30; respectively) and weight limits (10, 30, 50, 100). With this we have lowered a players character slots to 10 items but left the weight at 150. So you can carry as much weight but not as many items as you used to. This opens the door to the possibiliity of having duty rigs, and carpenters belts to carry things. We are leaning toward making the magic, bottomless, jeans of holding, to away.
Second thing is enabling storage locations for factions to keep items in. This way for example; we can have the LSPD Armory locked securely behind doors with only certain ranks able to purchase weapons and duty items. But then have the window of the Armory be a distribution point. Give it twenty slots and unlimited max weight. So sidearms, batons, tasers, flashlights and radios can be picked up and turned in there.
Both of these allows us to start working on economy; giving items in the database proper weights, prices and to figure out where they can be purchased at in the game world. Never made sense you could buy all your medical supplies from the 24/7. LOL
As always, we have testing positions for LSPD and SAFR as well as every civilian job is open for testing. Come take a look if you are interested in a reality based community.