I must be doing something wrong, because I can add it to favorites but I donât see anything related to keybinding.
I have enabled keybindings and they are detected in the settings.
Here is the shortcuts menu, but I canât interact with it.
This isnât our version of rpemotes, please ask the dev of that version for help. Thereâs quite a bit of issues with that fork, youâre on your own with it.
The link for our version is in the original post - the version youâre using was forked/modified by someone to add a different UI. As well as other breaking changes we wouldnât recommend you use.
Weâre currently working on a UI update (hopefully in the next week or two) so Iâd recommend sticking with our version as itâs the most up to date/stable version of rpemotes.
2.1.0 is a big update for us - Weâre introducing a brand new UI for everyone to use! View a huge list of emotes, move through it with arrow keys or mouse, all with the same great performance and features youâve come to expect with rpemotes-reborn over the years.
Yes, the classic menu is still available if youâre a fan of the native GTA-style menu!
As always, if you need any help with these forks please reach out to their respective developers. Weâre always happy to see people release well-made and free reworks. If you are working on one let us know!
Exposed StartNewPlacement and GetPlacementState as exports (thanks @MalibuTechTeam)
Fixes:
Remove now-redundant lua54 field in fxmanifest. Lua 5.4 is now the only Lua runtime in FiveM. Removal of Lua 5.3 Support (Thanks @crittero)
Fixed various instances where GTA natives would have missing or inconsistent arguments. This is due to either bad documentation when they were initially written, or me forgetting to check the docs when writing code. No bugs were fixed here, since sometimes native do have default values for args. (Thanks @crittero)
Fixed Keybinding-related event handlers in Bridge.lua, to now use the refactored keybinding functions. (Keybinding refactor was introduced in Nov 2025, and this area was missed). (Thanks @crittero)
Fixed an issue with ShowPedMenu() in NativeUI, which used an non-existent variable to set the pedâs zoom level, when toggling the ped preview in menu. This caused the ped to always be zoomed out when toggling the preview on, even when previewing Mood emotions. Fixed it by making currentZoomState variable global in EmoteMenu.lua, and using that in NativeUI. (Thanks @crittero)
Use the correct emote function to start /binoculars and /newscam. (Thanks @crittero)
-Stop binos and newscam scripts (if active), if the player hits the Emote cancel button, command, or function. (Thanks @crittero)
Fix an older bug, where the player ped would not turn around with the binos / news camera, allowing players to look behind them without other players knowing. (Thanks @crittero)
Misc:
Cleanup binos and newscam scripts, to not contain old animation code. (Thanks @crittero)