Rpemotes-reborn - FiveM's Most Popular, Free, Standalone Emote Menu

When I download the newest version. It says the file is corrupt?

I tried downloading earlier versions and same issue

2.0.4

Additions:

  • Coyote Based Ped Emotes added
  • Coyote peds emote compat added

Fixes:

  • Fixed an issue where hands wouldn’t raise when setting HoldToHandsUp = false in config.lua. (thanks @RUNE0013)
  • Fixed issue/unwanted behavior where players would get bumped and emote would cancel (thanks @CritteRo)
  • Fixed pee emote (see below)
  • Removed unusued “onFootflag” option, should be onFootFlag
1 Like

Sorry, never saw this message but this would be an issue on your side.

Hi!

I have a question. I don’t understand how to bind emotes from the menu.

I’ve searched for information but I’m having trouble figuring it out.

How is the initial binding supposed to work, please?

Thanks in advance, have a good day.

you set keybinds via the config, and then can save them via the menu via the menu keys displayed when the emote is highlighted.

I must be doing something wrong, because I can add it to favorites but I don’t see anything related to keybinding.
I have enabled keybindings and they are detected in the settings.
Here is the shortcuts menu, but I can’t interact with it.

wwhen I’m in the emote menu

This isn’t our version of rpemotes, please ask the dev of that version for help. There’s quite a bit of issues with that fork, you’re on your own with it.

1 Like

imageMy apologies, I thought I was using your version.
Thank you again.

The link for our version is in the original post - the version you’re using was forked/modified by someone to add a different UI. As well as other breaking changes we wouldn’t recommend you use.

We’re currently working on a UI update (hopefully in the next week or two) so I’d recommend sticking with our version as it’s the most up to date/stable version of rpemotes.

2 Likes

Oh, I honestly didn’t realize!

That’s what happens when you work with crossed eyes.:sweat_smile:
My apologies, and thank you again for your guidance.

I’ll also wait to see your version with this new interface.
Have a pleasant evening.:victory_hand:

1 Like

Oh you got a UI update coming? I can’t wait to see it.

1 Like

You can follow progress here.

3 Likes

2.1.0 - UI Update

2.1.0 is a big update for us - We’re introducing a brand new UI for everyone to use! View a huge list of emotes, move through it with arrow keys or mouse, all with the same great performance and features you’ve come to expect with rpemotes-reborn over the years.

Yes, the classic menu is still available if you’re a fan of the native GTA-style menu!

Preview Video Here: https://youtu.be/XmesY_FkwUc

image

Additions:

  • Added new NUI/menu style for menu (thanks @CritteRo for major UI work!)
  • Added some ped models to compat file

Fixes:

  • Don’t recover animations from players who die (thanks @CritteRo)
  • Time out name adjusted (fixes this reported issue)
  • Adjust hoe, hoe2, hoe3, hoe4 prop placement and fixed hoe3 animation (fixes this reported issue)
  • Fixed being able to point and do other tasks while dead (thanks @CritteRo)
  • Fixed being able to do some emotes while dead (thanks @CritteRo)
  • Fixed being able to cancel scenarios to “quick exit” vehicles (thanks @CritteRo)
  • Improve emote reapplication when going through a door, being bumped, or ragdolling. (thanks @CritteRo)
1 Like

Rpemotes-reborn community re-skins:

Wanted to highlight two projects that have created new, free UIs for rpemotes-reborn in the past few weeks:

@uyuyorum has created a reskin, available on Github Here with a clean UI with multiple design options and new UI styling.

@MalibuTech has created their own front end for rpemotes-reborn wich you can find here on their Tebex and on Github Here.

As always, if you need any help with these forks please reach out to their respective developers. We’re always happy to see people release well-made and free reworks. If you are working on one let us know!

2 Likes

2.1.1

Added:

  • Exposed StartNewPlacement and GetPlacementState as exports (thanks @MalibuTechTeam)

Fixes:

  • Remove now-redundant lua54 field in fxmanifest. Lua 5.4 is now the only Lua runtime in FiveM. Removal of Lua 5.3 Support (Thanks @crittero)
  • Fixed various instances where GTA natives would have missing or inconsistent arguments. This is due to either bad documentation when they were initially written, or me forgetting to check the docs when writing code. No bugs were fixed here, since sometimes native do have default values for args. (Thanks @crittero)
  • Fixed Keybinding-related event handlers in Bridge.lua, to now use the refactored keybinding functions. (Keybinding refactor was introduced in Nov 2025, and this area was missed). (Thanks @crittero)
  • Fixed an issue with ShowPedMenu() in NativeUI, which used an non-existent variable to set the ped’s zoom level, when toggling the ped preview in menu. This caused the ped to always be zoomed out when toggling the preview on, even when previewing Mood emotions. Fixed it by making currentZoomState variable global in EmoteMenu.lua, and using that in NativeUI. (Thanks @crittero)
  • Use the correct emote function to start /binoculars and /newscam. (Thanks @crittero)
    -Stop binos and newscam scripts (if active), if the player hits the Emote cancel button, command, or function. (Thanks @crittero)
  • Fix an older bug, where the player ped would not turn around with the binos / news camera, allowing players to look behind them without other players knowing. (Thanks @crittero)

Misc:

  • Cleanup binos and newscam scripts, to not contain old animation code. (Thanks @crittero)
1 Like