How can I make this person look down insted of on the side ?
tryed SetEntityRotation and modifying of rotx etc in

**AttachEntityToEntity(GetPlayerPed(-1), targetPed, 39317, 0.15, 0.08, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, false)**

and nothing work …
I’m trying to recreate the liftup NoPixel is using… when they have someone on their shoulder

I know they use the animation : WORLD_HUMAN_BUM_SLUMPED

Should work fine - make sure you’re using float/int values where they’re supposed to be used.

Doesn’t work, I’ve tryed float/int on the last 3 : 0.0, 0.0, 0.0,
and the targetped change on X axis only, I can’t make him look up or down or anything like that

Like I want his belly to face the ground and not the side so I can put him on my shoulder