How can I make this person look down insted of on the side ?
tryed SetEntityRotation and modifying of rotx etc in
**AttachEntityToEntity(GetPlayerPed(-1), targetPed, 39317, 0.15, 0.08, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, false)**
and nothing work …
I’m trying to recreate the liftup NoPixel is using… when they have someone on their shoulder
I know they use the animation : WORLD_HUMAN_BUM_SLUMPED
Should work fine - make sure you’re using float/int values where they’re supposed to be used.
Doesn’t work, I’ve tryed float/int on the last 3 : 0.0, 0.0, 0.0,
and the targetped change on X axis only, I can’t make him look up or down or anything like that
Like I want his belly to face the ground and not the side so I can put him on my shoulder