Hello, i continue to learn about event server so try to return value from a server event to a client command but it’s return wierd thing :
fxManifest.lua
fx_version 'cerulean'
game 'gta5'
client_scripts {"client.lua"}
server_scripts {"server.lua"}
client.lua
RegisterCommand("return",function(source,args)
local str = TriggerServerEvent("return",source)
print(str)
end,false)
server.lua
RegisterNetEvent("return")
AddEventHandler("return",function(source)
print(tostring(source))
return "heloo"
end)
This return me an int like this :

Events dont return values over the network like that.
You will need to write a network callback system to handle this kind of data over the network. Otherwise just use event to event to event calls.