Issue
Texture Images created with CreateRuntimeTextureFromImage
doesn’t get deleted from memory after you restart or stop the resource
It just keeps increasing in memory until you ran out which happened to me a few times, just keep an eye on ram usage while restarting the resource a few times
Repro
I’ve written a simple code that loads a bunch of files from ./images
and register them as a texture
Info
Client: Canary
Server: v1.0.0.3767 win32