Resource memory persists in RAM during restarts/stop

Issue

Texture Images created with CreateRuntimeTextureFromImage doesn’t get deleted from memory after you restart or stop the resource

It just keeps increasing in memory until you ran out which happened to me a few times, just keep an eye on ram usage while restarting the resource a few times

Repro

I’ve written a simple code that loads a bunch of files from ./images and register them as a texture

Code repository

Info

Client: Canary
Server: v1.0.0.3767 win32