How do you make your chats length like that

just donwload the lastest version of chat.
The chat is not showing any balloons
This is what i have.
I made the background of the chat transparant.
vRP Please
you got some progresS ?
BUMP this, how can we do this?
Zepto there was a solution and answer to that question approx 24 hours before you wrote this. Click on the link and follow the directions. So if the 5 is cutting off the first letter, 1 letter, and 5 is too far, change this to a 4 or even possibly a 3.
for those who did the same thing and wont work, make sure u delete fax-hidecmds
This has been resolved. Please keep up to date guys on the āIssuesā I tend to respond to them when I have time. Appreciate all the love and support on this release glad you guys enjoy it.
I was debating about even releasing this the day I did release it, glad I did


i dont know, if i type on normal text has problem like picture i upload that⦠why ? someone please help
Can you send script of chat if you want. Thanks a lot.
No, donāt be lazy and make it yourself.
I try but i canāt make. Please send.
You are just being lazy.
Ok. Thank you
Hello,
Iāve adapted the code to what I wanted to do, but I have a problem showing the player ID and I am stuck.
Could someone tell me what the sentence is to integrate the ID into the following code of /ooc?
RegisterCommand('ooc', function(source, args, rawCommand)
local playerName = GetPlayerName(source)
local msg = rawCommand:sub(5)
local name = getIdentity(source)
TriggerClientEvent('chat:addMessage', -1, {
template = '<div style="margin: 0.5vw; color: rgba(185, 185, 185, 1);"><i class="fas fa-comment-slash"></i> <b>[OOC] {0}:</b> {1}</div>',
args = { playerName, msg }
})
end, false)
When using the /ooc command I want to show the following in chat:
**[OOC ID:playerId] PlayerName** - *Message text*
Example:
[OOC ID:23] Frank Grimm - Hello, this is a message
Thanks for support 
Hello, I am using civfontawesome chat and it is that it does not read the proximity line. And I would like to put the me and do for proximity. Does anyone know something? Thanks anyway
”Solved!
You just have to concat .. source .., where we want the ID to appear
RegisterCommand('ooc', function(source, args, rawCommand)
local playerName = GetPlayerName(source)
local msg = rawCommand:sub(5)
local name = getIdentity(source)
TriggerClientEvent('chat:addMessage', -1, {
template = '<div style="margin: 0.5vw; color: rgba(185, 185, 185, 1);"><i class="fas fa-comment-slash"></i> <b>[OOC] '..source..':</b> {1}</div>',
args = { playerName, msg }
})
end, false)