Hello
Nowadays the vast majority of players in-game are using third party applications like “NetLimiter” and “NetBalancer” to increase there Packet Loss or Ping to achieve a desync and get advantages of not dying or taking moves before the other player sync it. and to make a workaround over these abuses we can use native like GetPlayerPing(source) and block the use of any weapon with high pings but with NetBlancer they are manipulating the packet loss which offer bad fighting experience and we cant trigger anything for packet loss so I’d like to request GetPlayerPL(source) which get his packet loss for the server side so we as a servers can limit the packet loss or warn or block weapon use to offer a good player experience in PvP server or gamemodes with shooting.
example of what players look like when manipulating the packet loss :
Thanks in advance