What is ‘frame-lag’ and how is this related to asset downloading?
Asset downloading and loading subsequently is an entirely asynchronous operation in GTA. If some scenario has it not be such, aka if ‘frame-lag’ here means ‘hitching’, that would be a bug, and you should provide reproduction steps for it! Not a video or whatever you’re trying to ‘demonstrate’ with.
By frame-lag I mean FPS lag, and I meant that to illustrate a point.
My point is:
(Still the example so bear with me)
An overloaded graphics card (FPS-lag) on GTA Online can change the position where your client is while moving. This changes the position the server thinks you’re at as well. Between the time the server expects you to be at point x and actually discovers you at point y - this happens
Similarly, this type of rubberbanding between two/more players on GTA Online doesn’t just happen when one player has a cheap graphics card…
…but also happens in fiveM when a player flys into a new map for the first time.
All I’m saying is that this degrades the overall experience and can be reduced (somewhat).
That would be a bug and would need reproduction steps or other info.
… which is exactly what I’ve been trying to point out here. That isn’t intended behavior (as, again, asset loading in GTA is supposed to be asynchronous) and adding any pre-downloading whatever would potentially not even fix such at all, if the bug turns out to not be related to downloading at all!