Someone knows a script witch activates a similar effect like the collision one, when the food and the thirst level is very low?
Esx
Someone knows a script witch activates a similar effect like the collision one, when the food and the thirst level is very low?
Esx
Hey
!
No need to have a full script to do so, you can just tweek ‘esx_basicneeds’.
Like this for example :
Add the following function at in ‘esx_addons/esx_basicneeds/client/main.lua’ (pretty much where you want)
local isBlackedOut = false
local blackoutTime = 2000
local function blackout()
-- Only blackout once to prevent an extended blackout if both speed and damage thresholds were met
if not isBlackedOut then
isBlackedOut = true
-- This thread will black out the user's screen for the specified time
Citizen.CreateThread(function()
DoScreenFadeOut(100)
while not IsScreenFadedOut() do
Citizen.Wait(0)
end
Citizen.Wait(blackoutTime)
DoScreenFadeIn(250)
isBlackedOut = false
end)
end
end
This function was written by @SaltyGrandpa (cause we all need a little bit of salt :p)
Then still in ‘esx_addons/esx_basicneeds/client/main.lua’ you hook the function in the ‘esx_status:onTick’ event, by adding something like :
Thanks can you send full main.lua
https://forum.cfx.re/uploads/default/original/4X/8/3/3/8337100dace0e770ba152ed0f4e459bdf86710c0.png
Because my script now
AddEventHandler(‘esx_status:loaded’, function(status)
TriggerEvent('esx_status:registerStatus', 'hunger', 1000000, '#CFAD0F', function(status)
return Config.Visible
end, function(status)
status.remove(100)
end)
TriggerEvent('esx_status:registerStatus', 'thirst', 1000000, '#0C98F1', function(status)
return Config.Visible
end, function(status)
status.remove(75)
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(1000)
local playerPed = PlayerPedId()
local prevHealth = GetEntityHealth(playerPed)
local health = prevHealth
TriggerEvent('esx_status:getStatus', 'hunger', function(status)
if status.val == 0 then
if prevHealth <= 150 then
health = health - 5
else
health = health - 1
end
end
end)
TriggerEvent('esx_status:getStatus', 'thirst', function(status)
if status.val == 0 then
if prevHealth <= 150 then
health = health - 5
else
health = health - 1
end
end
end
if v.name == 'hunger' and ( v.percent == 10 or v.percent == 5 ) then
blackout()
elseif v.name == 'thirst' and ( v.percent == 10 or v.percent == 5 ) then
blackout()
end
if health ~= prevHealth then
SetEntityHealth(playerPed, health)
end
end
end)
end)
Thank you!
Anyone of doing a thirst and hunger alert like this but with a belly growl sound effect? Ive seen it in other servers just not sure how to go about adding it to my esx city.