If you want to edit the eup_ui.lua then I can give you a little assistance:
This is one of the entires in the outfits table:
['Male BCSO Riot Uniform'] = {
category = 'BCSO', -- This is the category under which this outfit will apear
ped = 'mp_m_freemode_01', -- mp_m_freemode_01 for male and mp_f_freemode_01 for female
props = {
{ 0, 82, 3 }, -- See below
{ 1, 1, 1 },
{ 2, 0, 0 },
{ 3, 0, 0 },
},
components = {
{ 1, 1, 1 }, -- See below
{ 3, 31, 1 },
{ 4, 60, 2 },
{ 5, 49, 1 },
{ 6, 25, 1 },
{ 7, 9, 1 },
{ 8, 39, 1 },
{ 9, 13, 2 },
{ 10, 1, 1 },
{ 11, 75, 1 },
},
},
Props
There are three values in between the braces: { 0, 82, 3 }
The first (in this case 0: Hat) is the type of prop:
0: Hat, 1: Glass, 2: Ear, 6: Watch, 7: Bracelet
The second value is the drawable id you get from your trainer
The third value is the texture or color of the prop you also get from your trainer
Components
There are three values in between the braces: { 1, 1, 1 }
The first (in this case 1: Mask) is the type of component/clothing:
0: Face, 1: Mask, 2: Hair, 3: Torso, 4: Leg, 5: Parachute/bag, 6: Shoes, 7: Accessory, 8: Undershirt, 9: Kevlar, 10: Badge, 11: Torso 2
The second value is the drawable id you get from your trainer
The third value is the texture or color of the component you also get from your trainer