dying slow painful death ![]()
i dont have time yet to look this matter, this is 100% cause by qbcore scripts.
i will try to adapt on it when i got some time on this.
Hey, the spawn selector is showing up with the multicharacter and not after i choosing a player. i cant click on it, only after player choosing how to make it show up after player choosing?, but if do/ relog its working perfect ONLY for the first spawn
i using your multicharacter(installed today)
probably spawnmanager is old or its activating playerspawned from spawnmanager.
if your using esx, make sure to enable multicharacter
i using qb, also deleted old one
When I select a character / create a character my peds are invisible. Also ped is invisible through renzu spawn as well. Can you help me fix it? @Renzuzu
those characters exist before you install this multicharacter?
if yes your using incorrect skin config in multicharacter
even in newly created character that means the skin has not been saved.
what skin config are you using?
Im using your multicharacter and spawn. I believe Im using fivem appearance skin config
And yes I was using basic qb spawn and qb multicharacter and the peds were visible now they are not I feel like itโs an easy fix but I cant figure it out.
Why sounds you are not sure?
You can open github issue for support.
How do I make that players would auto spawn in last location without choosing from menu?
Hi
Just started using illenium-appearance, my question is:
- how can I integrate this with illenium-appearance
Help would be appreciated
Sorry another question, is there a way to remove last location option?
Im using esx legacy
why? you want the players to have spawned in Config location everytime they login?
just remove this from html
I want users to spawn in exactly the same location every time they login, or I give them a specific choice of where to first spawn.
I have my reasons for this, and giving them a choice of last location is not really a good option to me personally on my server.
I am attempted to use this with esx_multicharacter, but I am having trouble figuring out where to place the selector export in the esx_multicharacter client.lua . Is it required I take any existing lines of code out when adding the export
| local lastlocation = {x = Config.Spawn.x, y = Config.Spawn.y, z = Config.Spawn.z , heading = Config.Spawn.w} | |||
|---|---|---|---|
| exports.renzu_spawn:Selector(lastlocation) |
. I have been reading through the esx_multicharacter script and I just donโt quite know the right placement, so its causing it to ask for spawn location before character select. If you could just point me in the right direction on this, there is something I am missing here. I would really appreciate it, thank you.
Place it on playerloaded event
It could be firstline or last line of event
I switched to using your multicharacter script along side this, made my life easier and works awesome now. thank you!
i was wondering on how to make the last location disappear on first time joining the server after a restart, or after youโve left the server and came back 1 hour later


