In Case a Server only wants one you can simply make a Config.
I have just one quick question, is this a script to fully remove the firetrucks, ambulances … or is it just to remove the parked ones? if you want to fully deactivate them i recommend usind this sort of code:
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
-- These natives have to be called every frame.
for i = 1, 12 do --you can change this to your needs (here is the list = https://docs.fivem.net/natives/?_0xDC0F817884CDD856)
EnableDispatchService(i, false) --remove this if you want to have NPC Ambulance, Firefighters ...
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
-- These natives have to be called every frame.
for i = 1, 12 do --
EnableDispatchService(i, false) --remove this if you want to have NPC Ambulance, Firefighters ...
end
SetVehicleDensityMultiplierThisFrame(1.0) --If you want just a few driving NPCs change the value (I recommend 0.5 ^^)
SetPedDensityMultiplierThisFrame(1.0) --If you want just a few walking NPCs change the value (I recommend 0.5 ^^)
SetRandomVehicleDensityMultiplierThisFrame(2.0) -- set random vehicles (car scenarios / cars driving off from a parking spot etc.) to 0
SetParkedVehicleDensityMultiplierThisFrame(1.0) -- set random parked vehicles (parked car scenarios) to 0
SetScenarioPedDensityMultiplierThisFrame(2.0, 1.0) -- set random npc/ai peds or scenario peds to 0
SetGarbageTrucks(true) -- Stop garbage trucks from randomly spawning
SetRandomBoats(true) -- Stop random boats from spawning in the water.
SetCreateRandomCops(false) -- disable random cops walking/driving around.
SetCreateRandomCopsNotOnScenarios(false) -- stop random cops (not in a scenario) from spawning.
SetCreateRandomCopsOnScenarios(false) -- stop random cops (in a scenario) from spawning.
SetPlayerWantedLevel(PlayerId(), 0, false)
SetPlayerWantedLevelNow(PlayerId(), false)
SetPlayerWantedLevelNoDrop(PlayerId(), 0, false)
local x,y,z = table.unpack(GetEntityCoords(PlayerPedId()))
ClearAreaOfVehicles(x, y, z, 1000, false, false, false, false, false)
RemoveVehiclesFromGeneratorsInArea(x - 500.0, y - 500.0, z - 500.0, x + 500.0, y + 500.0, z + 500.0);
end
end)
end
like i said above you can add a config and let the others customize the script to their needs. If you need help dont mind to ask 
Have a nice Day ^^