i got tons of shops and I want to remove a few of the markers for them.
i got 3 classes that I want to remove the markers for.
Fruits = {
Items = {},
Pos = {
{x = 1800.08, y = 4590.25, z = 37.6743},
{x = -1043.93, y = 5327.81, z = 44.5625},
{x = -2508.37, y = 3614.76, z = 13.7773},
{x = 2476.08, y = 4445.76, z = 35.371}
}
},
Hotdog = {
Items = {},
Pos = {
{x = 1983.23, y = 3708.37, z = 32.1158},
{x = 1969.84, y = 3262.32, z = 45.5895},
{x = -1461.4, y = -1493.06, z = 1.95487},
{x = -1836.08, y = -1232.4, z = 13.0173},
{x = -1773.46, y = -1159.57, z = 13.018},
{x = -1721.25, y = -1102.13, z = 13.0704},
{x = -1630.25, y = -1077.86, z = 13.0506},
{x = -1636.44, y = -1084.25, z = 13.0565},
{x = -1685, y = -1125.01, z = 13.1522},
{x = -1247.79, y = -1472.98, z = 4.25974},
{x = -1222.3, y = -1504.72, z = 4.34386},
}
},
MarketBurger = {
Items = {},
Pos = {
{x = 462.646, y = -699.314, z = 27.5263},
}
}
}
All these 3 classes are just random ones that I added to give a player a more fell of real life so they could use hotdog stands and buy fruits.
but the thing is every time I add a coordinate it puts a marker on it automatically and I don’t really know how to remove the marker for these 3
Config = {}
Config.DrawDistance = 0
Config.Size = {x = 1.5, y = 1.5, z = 1.5}
Config.Color = {r = 0, g = 128, b = 255}
Config.Type = 1
Config.Locale = ‘en’
anything connected from this to the coordinates?
also, any reason that the markers on the top right got no name?