[FREE] Remove all NPCs

It work for Qbus base ?

I used this script to test it out but how can i revert it to the old way where the streets are filled?

Because i tried editing the files but with no effect.

for ped and npc cars only?

Amazing work, thank you for sharing! 0.00 resmon <3

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theres a problem with peds with dogs spawning.

someone managed to remove ped in this area ?

If you use txAdmin@OneSync, try this.
It should disable all NPC‘s

+set onesync_population false

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This is likely the best method now if you don’t want any population peds at all.

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Without OneSync I found these npcs

To disable services (like police when we are wanted) etc we can add the following

for i = 1, 15 do
    EnableDispatchService(i, false)
end

what about light of everything like very little peds very little cars and no parked cars can that be messed with in the config file?

I have downloaded to eliminate parked vehicles, I deleted the .lua but I don’t see any changes.
am i doing something wrong? Can you give me support if possible?

I am looking for a script that removes all NPCs, but I still want to use scripts that require NPCs to be there, for example, that you can talk to for a script or that you can still spawn NPCs for drug sales, for example.

You could reduce the ped density instead of removing them all

where is server.cfg?

NPCs still pop up at Cayo Perico and inside the YellowJack bar. Can u fix this?

I would like to generate a lot of scenario PEDs, but are there any useful articles? Please let me know. . :smiling_face_with_tear:

Any chance of a version that only removes NPCs/Vehicles in a specified polyzone?