[RELEASES][Standalone] Camping


sus event

Did you have renewed-weathersync ?

Just a event for add item
How can it be sus
Also it opensource nothing can hide

Yes I have it .

In GES-Temperature/client.lua
find function getPerceivedTemperature() and replace with this one

function getPerceivedTemperature()
    local actualTemperature = calculateRealisticTemperature()
    -- Apply wind chill for cold temperatures
    local windChillFactor = 0
    if actualTemperature <= 10 then
        windChillFactor = getWindChillFactor()
    end
    
    -- Apply heat index for hot temperatures
    local heatIndexFactor = 0
    if actualTemperature >= 27 then
        heatIndexFactor = getHeatIndex()
    end
    
    -- Return perceived temperature
    return actualTemperature - windChillFactor + heatIndexFactor
end

and function calculateRealisticTemperature() replace it with this

local function calculateRealisticTemperature()
    local gameWeather = getCurrentWeather()
    local currentTime = GetGameTimer() / 1000

    -- Limit update frequency for performance
    if currentTime - lastUpdateTime < 30 then
        return currentTemperature
    end
    
    lastUpdateTime = currentTime
    
    -- Get base temperature
    local baseTemperature = getSeasonalBaseTemperature()
    
    -- Apply modifiers
    local weatherModifier = getWeatherModifier(gameWeather)
    local timeModifier = getTimeModifier()
    local altitudeModifier = getAltitudeModifier()
    
    -- Calculate raw temperature
    local rawTemperature = baseTemperature + weatherModifier + timeModifier + altitudeModifier
    
    -- Add micro-variations for realism - simplified for performance
    rawTemperature = rawTemperature + ((mathRandom() - 0.5) * 0.5)
    
    -- Apply indoor modifier if player is inside
    if isIndoors then
        -- Indoor temperatures tend to be moderated
        local outdoorTemp = rawTemperature
        local idealTemp = 22 -- Ideal indoor temperature
        
        -- Use weighted average for indoor temperature
        rawTemperature = outdoorTemp * 0.3 + idealTemp * 0.7
    end
    
    -- Apply biome modifier if detected
    if biomeType == "desert" then
        -- Deserts have higher daytime temps and lower nighttime temps
        if timeOfDay == "day" then
            rawTemperature = rawTemperature + 5
        else
            rawTemperature = rawTemperature - 3
        end
    elseif biomeType == "mountain" then
        -- Mountains are generally colder
        rawTemperature = rawTemperature - 3
    elseif biomeType == "forest" then
        -- Forests have more moderate temperatures
        rawTemperature = (rawTemperature + 15) / 2
    end
    
    -- Apply water proximity effect (if near water)
    if #nearbyWaterBodies > 0 then
        -- Water has a moderating effect on temperature
        rawTemperature = rawTemperature * 0.8 + 15 * 0.2
    end
    
    -- Smooth temperature changes with weighted average
    local smoothedTemperature = addTemperatureToHistory(rawTemperature)
    currentTemperature = smoothedTemperature
    
    -- Calculate additional comfort metrics
    dewPoint = calculateDewPoint(currentTemperature, humidity)
    feelsLikeTemperature = calculateFeelsLikeTemperature(currentTemperature, windSpeed, humidity)
    
    return smoothedTemperature
end

Got same error… dunno why

i have update it in github you can download it. i have test no error

Okay that workerd, after i try put down tent server automatically crashes and restarts.
also got this
image