Cayo Perico Improvements By TayMcKenzieNZ
Designed for RP and exploration in mind, CayoImprovements enhances the island by removing obstructing collisions, adds more vegetation, street lights, heist props and socializing opportunities.
This is a passion project of mine that began in December of 2020 to self teach myself Codewalker and has been constantly updated and developed since.
I hope you enjoy
CONTENTS
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Working lighthouse
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Heist Entitysets
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Removed snow falling from North Yankton
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Runway lights and a helipad
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Street lights around the main roads of the island
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Mansion Pool improvement and solid sun loungers, beach ball, floatie, tables and chairs
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Mansion entrance gate doors removed for access
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Side doors of mansion compound opened and lift doors removed for your teleporter script convenience
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Animal cage doors opened - I will not be providing doorlock support #cringe
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Illuminated Boat Shed near party area and beached whale
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Illuminated skull near grave, opposite party area
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Illuminated beach party area with buoys, DJ stand lights, bar lights and TVs
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Deleted and opened underwater gate below El Rubio’s mansion
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Deleted all sea mines – Want them back? Delete h4_islandx_sea_mines from the
ymap
folder. -
Removed invisible collisions
-
Removed invisible collision at Beach DJ Booth
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Junk cleanup
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Opened hangar doors
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Sunken UFO & Loch Ness Monster
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Crashed plane
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Runway clearance lights
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Heist props - Can be changed in the
entitysets.lua
file within the scripts folder -
Food stall, shop and Ice Cream parlor
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Vehicles
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NPC Peds – Can be commented out, deleted or altered.
REQUIREMENTS:
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Latest recommended artifacts for Windows or for Linux
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Gamebuild 2189 Or Higher - How To Enforce Gamebuild [Tutorial]
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Poodle Multimedia Script for the TV at the Beach Party.
Please read the PMMS GitHub ReadMe to get it working correctly. It is standalone however has one important dependency httpmanager by Kibook as well as it’s own separate permissions that need to be executed in your server.cfg
By default, PMMS is set to admin only
access, you can change this in the
permissions.cfg provided with it, if you
would prefer all players can access it.you will need to read pmms installation
instructions on the GitHub repository, and if you can’t figure it out, open an issue.I’m not here to hold your hand.
if you want the TV at the beach party to fade out nicely at a certain point, try these settings, then go to advanced settings and save it as an entity, call it Cayo Perico Beach TV:
Volume: 100
sameRoom: 2.4
diffRoom: 6.0
Range: 40
In the future, any TV settings you want, save it as an entity. Saving it as model will save those settings for that TV, everywhere around the map.
PLEASE read the posts on the forums I have linked as I will not be providing assistance on how to enable the island on gamebuild 2189 or higher.
BUGS
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Due to the hangar being modified and additional props placed inside, having both islands active (via removing the native), causes an issue with the hangar appearing. cp_switch and cp_bothislands has now been replaced with cp_config.
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Conflicts with Cayo Perico Shops 2, use the first release instead
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some people claim to have fixed the issue with this resource and Rockstar Editor, however it is behind a paywall and FiveM’s escrow nonsense. the FiveM team have pushed an update as of February 8th 2022 to hopefully fix this
TELEPORTING TO AND FROM THE ISLAND MAY CAUSE ISSUES. USE A BRIDGE, PLANE, HELICOPTER OR BOAT
I WILL NOT BE PROVIDING ASSISTANCE FOR OTHER ISLAND RESOURCES. COMPATIBILITY IS ENTIRELY UP TO THE RESOURCE CREATOR TO FIX THE ISSUES. THIS IS SIMPLY A PACK OF YMAPS TO IMPROVE THE ISLAND.
VEHICLES, GATES AND HANGAR COLLISIONS
Original Hangar Collision
, No Flight Or Water Vehicles
, and NoVehicles
folders have now been combined and put inside the OPTIONAL
folder.
If for whatever reason you would like to add the original gates back, but have them be accessible and not solid shut, as well as the little button seen in the Cayo Perico Heist in Grand Theft Auto: Online, I have provided the folder OPTIONAL
. Place tays_mansiongates
inside the ymaps
folder.
VEHICLES:
"Vehicles - No Flight Or Water" and “Vehicles - Removed” options updated and provided within the OPTIONAL
folder. Drag and drop the files you require into the CayoImprovements ymap folder. Backups have been provided.
HANGAR COLLISIONS:
The hangar collision file is also in the OPTIONAL
folder.
If you happen to have the ‘"Cayo Perico Shops MLO’ resource, as well as mine, the server refuses to read the collision file for shops, but instead, read mine, making the shop collisions not work.
Just copy and paste mine, or the Cayo Perico Shops collision file (h4_islandairstrip_12) into the ybn folder.
Static Emitters & PMMS
:
I have disabled the static emitters for the “Arena Wars” location (cheering sound effects), however PMMS disables static emitters when media is being rendered, and re enables them when the media has stopped playing, therefore, it counteracts with this resource.
To ‘fix’ this, open the staticEmitters.lua
file inside the PMMS resource, and set the following to false like so;
{name = "SE_DLC_AW_Arena_Crowd_Background_Main", enabled = false},
{name = "SE_DLC_AW_xs_arena_VIP_Radio", enabled = false},
{name = "SE_DLC_AW_xs_x18_int_mod_garage_radio", enabled = false},
{name = "SE_DLC_AW_xs_x18_int_mod2_garage_radio", enabled = false},
SCREENSHOTS:
I don’t use any fancy frameworks or any other Cayo Perico related resources, so you’ll have to troubleshoot it on your own. These are simply ymaps, therefore you may need to update the fxmanifest version to something newer, and then it should be good to go.
Check any collision (ybn) files of your maps if you face any conflictions.