does this work with ZAP hosting
hi
I have wanted to try this for a long time on the recommendation of a friend and I just have a couple of doubts.
this would be the correct configuration in the server.cfg?
setr voice_useNativeAudio true
setr voice_useSendingRangeOnly true
setr voice_enableUi 1
setr voice_defaultCycle Z
setr voice_enableRadios 1
setr voice_enablePhones 1
setr voice_enableSubmix 1
setr voice_enableRadioAnim 1
setr voice_defaultRadio TAB
setr voice_zoneRadius 16
setr voice_zoneRefreshRate 50
setr voice_syncData 0
AND REGARDING the exports for the phone, would you only need to change the name of the mumble export to the pma?
I await your answer and above all a very good job. Thank you so much
There are certain convars you donāt need here like enableUi, enableRadios, enablePhones, zoneRadius, zoneRefreshRate, and voice_syncData, they already default to the value you have them set as.
are XBOX and PS4 controllers be supported?
Exports for RoutingBuckets are not working properly; iām not sure why. For now i will just register an event to run the function.
Whenever i send an update through the export, PMA voice is not receiving the source value or any value at all.
You may try it yourself:
RegisterCommand("try", function(source)
exports['pma-voice'].updateRoutingBucket(source)
end, false)
Everything works great except for a small thing, every time you cycle proximity it seems that you need to press the key to speak twice to start working.
Example, if I am speaking normally by pressing the key and then I change cycle, I have to press the key and then press it again so it starts capturing my voice. Besides this everything works great for me.
Would be nice for a UI feature to see which person is speaking, like a small circle around them.
100 player server, half the players cannot hear eachother, only cycling the voice on and off seems to fix it.
Is there anyway to increase the volume of the radio mic clicks when using the adapted version of rp-radio? Seems just a little quiet for us.
Can anyone please help me and explain how to get this working with gcphone cause ive been trying to get phone calls working for soooo long now
Either Implement the exports, Or From what i can remember with gcphone i believe there is ones out there that are already pre configured and have the exports implemented for you.
Is it possible to have an external dispatcher that works out-of-game with this and RP-Radio?
all i did was change the export from mumble to pma voice and it worked for me
do i need onesync infinity for this ?
p/s: i already try to use this and seem it only work for normal talk. the phone + the radio not work for me. i dont know why
Seems like when using the radio feature there is supposed to be an animation that happens, but it doesnāt. I see in the radio.lua that itās there, anyone else have this problem?
hey man can you tell how can i stop the ui which comes on right side below cause i have integrated in my hud
2 Mhz [Radio]
Normal [Range]
@LlamaPalooza @cadburry Please take a look at the README on GitHub, itās about as simple as it gets
on FiveM canary client the voice disconnects automatically after 5 mins
Ya it was but it is also pretty simple to have the animation set to on by default⦠Donāt know it would be set otherwise.
for me the pma-voice dont work i hear nobody and my talk indicator dont work when i talk and i get a debug where stand i switched to TCP tunnel
Doubt canary is related, there havenāt been any changes to mumble besides a fix for b2189