Are you gona make a new update on the phone and radio effect while taliking like on your server?
How do i configure this to work with esx_phone3? i have changed the exports but idk if thats right " exports[âpma-voiceâ]:addPlayerToRadio(channel)" for the phone
RegisterNetEvent(âesx_phone:onAcceptCallâ)
AddEventHandler(âesx_phone:onAcceptCallâ, function(channel, target, rtc)
OnCall = true
cachedChannel = channel
SendNUIMessage({
acceptedCall = true,
channel = channel,
target = target,
rtcId = rtc
})
exports[âpma-voiceâ]:addPlayerToRadio(channel)
â NetworkSetVoiceChannel(channel)
â NetworkSetTalkerProximity(0.0)
end)
yes its working, iâm using pma-voice with crewphone on my server
Sorry for my delayed response, I do believe this has been reported for regular 3d audio, if you find consistent reproduction please feel free to report it to the Cfx.re team at #general-discussion:bug-reports and theyâll fix it in a timely manner.
Not entirely sure? Are you hitting your bandwidth cap?
Sadly I have no idea
Players received a lot of packets, lags occurred, and then disconnected, I seem to have solved this problem by reducing the zoneradius
How many total players do you have on your server?
@AvarianKnight @Armaron
Hello, I have the same problem. Can you tell me or modify the radius and what zone to put there?
Above 40 players, they have lag and vocal delays.
We get the same problems as Mumble-voip
at 100+, ping rises, if people start to group, then disconnect occurs.
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I have now set it to 8, but for now I am experimenting. At 4, the lags disappear, but sometimes the players stop hearing each other. Now I decided to try to put it on 8. With the default value, lags and drops occur.
right thx bro! in CFG.
Hello!
I have phonebooths on my server.
I used GetPlayerCallChannel from mumble-voip.
Do you have an equivalent function? I donât see it on your repos main page!
Sadly we donât have very many getters currently
Not entirely sure how though, still seems like youâre maxing out your bandwidth more than anything, as we run it with 175 constantly and have no issues. Thereâs also servers that run it with much larger population then that and have no issue.
I still have some players with delays and lags.
And the message that mumble-voip had appears with your script

Those are general debugs, meaning quite literally nothing, just there to see if/when players disconnect.
If youâre using 3dAudio try switching to native audio, 3d audio has been reported to have weird voice lag currently, though no one has provided any repro for the Cfx devs 
Is that an option within the script or is it the one in server cfg?
When using the external server the automatic channel creation is not working, any work around? With old frazzle mumble under your advice @AvarianKnight iâve reduced the grid and made a couple of channels manually, but now?
Edit
Found solution here: [How-to] Host FiveM's voice chat (mumble) in another server - #40 by TehRamsus
Hey guys, is there a way to add a megaphone feature to it?