[RELEASE] v2: Fix holes and customize the map

ive sorted it now @Bob_74

Where i can found the fonts what the organization uses in the sign?

Hello, i’m working with this and tryindg to make doors of life invader lockeables with esx_doorlock, the problem is that i can’t find the props of the doors, i know the name of the prop for GTA 5 vanilla but doesn’t work with that.
The door lock system works with props, you need to call the prop and put the position of it, so if you could help me it will be great !
Nice release btw :slight_smile:

Use devtools to get the name and coords

Do you have any one that works ? I’ll apreciate it

This error has come about since the recent FiveM update.


https://gyazo.com/7674878bfea9aa6d294590052cfc66a7

I’m having an issue getting the meth lab to the upgraded version.

I’ve updated the “meth.lua” to show this:

LoadDefault = function()
BikerMethLab.Ipl.Interior.Load()
BikerMethLab.Style.Set(BikerMethLab.Style.upgrade)
BikerMethLab.Security.Set(BikerMethLab.Security.none)
BikerMethLab.Details.Enable(BikerMethLab.Details.production, false)
RefreshInterior(BikerMethLab.interiorId)
end

But it’s still showing as empty, not sure what I’m doing wrong. I followed the instructions on the wiki but it’s not changing, cleared cache to server multiple times.

Any help appreciated.

we love you bob, please update more dlc, i heard rumors of a February update any thing to that?

hi guys somebody can help me with close the door of the bikers with doorlock? i tried every props but without success can somebody help me? thx

Fix?

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Hello, I Changed the Organization Name of the Offices.

But now every Office has this.

Can I Change this so that only the LomBank Office has this?

Unfortunately, that’s the Rockstar way.

If you want to only have one office with the name, you need to disable the organization all the time and only enable it when a player enters the office.
It’s easy to do if you use a teleporter to enter the office since you just need to Enable the organization for the teleporter that let you come in and Disable for the teleporter that let you out.

Otherwise you can also check the current interior ID of the player with a loop and you enable the organization only if he is inside the LomBank.
Here is the list of the LomBank office interiors ids wich depends of the interior style:

warm interiorId = 240897
classical interiorId = 241153
vintage interiorId = 241409
contrast interiorId = 241665
rich interiorId = 241921
cool interiorId = 242177
ice interiorId = 242433
conservative interiorId = 242689
polished interiorId = 242945

It converted this to fxmanifest to use with the new updates but it gives me a metadata error.

nevermind i got it to work.

My doors of zancudo cant oppen can u help me pls?

1 Like

The same happens to me!!

They are closed by default, you can remove them using this piece of code:
Correction: they are opened by default. It must either come from another resource or you called ZancudoGates.Close() somewhere in your code.

Update 2.0.9
Use the new manifest format ( fxmanifest.lua )
Added ferris wheel

1 Like

My code of zancudo gates is
– Zancudo Gates (GTAO like): -1600.30100000 2806.73100000 18.79683000

exports(‘GetZancudoGatesObject’, function()
return ZancudoGates
end)

ZancudoGates = {
Gates = {
Open = function()
EnableIpl(“CS3_07_MPGates”, false)
end,
},

LoadDefault = function()
    ZancudoGates.Gates.Open()
end

}

and in the code of zancudo_gates.lua i have this
– Zancudo Gates (GTAO like): -1600.30100000, 2806.73100000, 18.79683000
ZancudoGates.LoadDefault()

If this is the code you got, it is incomplete. The Close() method is missing.
Remove your current bob74_ipl folder and replace it with the latest version.

The gates are disabled by default:

1 Like