[RELEASE] Tuner DLC Teleport | Car Meet | Drift Track | Tuning Garage

do you know why you crash when you try to go in the garage the car meet is fine

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im using this script for the tuners garage the car meet is fine i try to go in tuning garage it crash

Haven’t tried yet, I go test it to see any error

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you will crash if you enter garage

No problems on my own

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why is it crashing for me then

car meet interior is fine for me but the garage crashes if i enter

You can paste your error screenshots and logs here.

Not sure if anybody is able to help out, or has any information on this. Or maybe I’m doing it wrong. Not sure.

But, I have put +set sv_enforceGameBuild tuner inside my start.bat file that was generated by txAdmin upon build of my server. I have enabled canary on FiveM Client, as well as updated to latest artifact (4277) and I am still unable to achieve enforcing this game build.

Below is a screenshot of my start.bat file

Thank you in advance for any assistance provided.

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car meet works fine but i can’t see the F dialogue to TP but i get this

I have a question, is there any way to add npcs & cars in the car meet as in the GTA V online version?

        if Config.EnableCarMeet then
            if GetDistanceBetweenCoords(GetEntityCoords(playerPed), Config.CarMeet.enter.x, Config.CarMeet.enter.y, Config.CarMeet.enter.z, true) < 5.0 then
                if KeyTips(Config.CarMeet.name, true) and IsControlJustPressed(0, 51) then
                    TeleportPlayerWithCar(playerPed, Config.CarMeet.leave.x, Config.CarMeet.leave.y, Config.CarMeet.leave.z, Config.CarMeet.leave.h)
                    local interiorId = GetInteriorFromEntity(GetPlayerPed(-1))
                    local roomHash = GetRoomKeyFromEntity(GetPlayerPed(-1))
                    local roomId = GetInteriorRoomIndexByHash(interiorId, roomHash)
                    if roomId ~= -1 then
                        local timecycleHash = GetHashKey("superDARK")
                        SetInteriorRoomTimecycle(interiorId, roomId, timecycleHash)
                        RefreshInterior(interiorId)
                    end
                end

for a more online like tuners ~
its much darker in the original one in gtav online

thanks! and were i have to place that?

    if Config.EnableCarMeet then
        -- Meetup
        local blip = AddBlipForCoord(Config.CarMeet.enter.x, Config.CarMeet.enter.y, Config.CarMeet.enter.z)
        SetBlipSprite(blip, 777)
        SetBlipDisplay(blip, 4)
        SetBlipScale(blip, 1.0)
        SetBlipColour(blip, 0)
        SetBlipAsShortRange(blip, false)
        AddTextEntry(blip, 'LS Car Meet')
        BeginTextCommandSetBlipName('STRING')
        AddTextComponentString('LS Car Meet')
        EndTextCommandSetBlipName(blip)
    end
    if Config.EnableGarage then
        -- Garage
		for k, v in pairs(Config.Garage) do
            local blip2 = AddBlipForCoord(v.enter.x, v.enter.y, v.enter.z)
            SetBlipSprite(blip2, 779)
            SetBlipDisplay(blip2, 4)
            SetBlipScale(blip2, 1.0)
            SetBlipColour(blip2, 0)
            SetBlipAsShortRange(blip2, true)
            AddTextEntry(blip2, 'Tuning Garage')
            BeginTextCommandSetBlipName('STRING')
            AddTextComponentString('Tuning Garage')
            EndTextCommandSetBlipName(blip2)
        end
    end

another addition

Correct me if I’m wrong. But I believe you’re missing two end's

if Config.EnableCarMeet then
            if GetDistanceBetweenCoords(GetEntityCoords(playerPed), Config.CarMeet.enter.x, Config.CarMeet.enter.y, Config.CarMeet.enter.z, true) < 5.0 then
                if KeyTips(Config.CarMeet.name, true) and IsControlJustPressed(0, 51) then
                    TeleportPlayerWithCar(playerPed, Config.CarMeet.leave.x, Config.CarMeet.leave.y, Config.CarMeet.leave.z, Config.CarMeet.leave.h)
                    local interiorId = GetInteriorFromEntity(GetPlayerPed(-1))
                    local roomHash = GetRoomKeyFromEntity(GetPlayerPed(-1))
                    local roomId = GetInteriorRoomIndexByHash(interiorId, roomHash)
                    if roomId ~= -1 then
                        local timecycleHash = GetHashKey("superDARK")
                        SetInteriorRoomTimecycle(interiorId, roomId, timecycleHash)
                        RefreshInterior(interiorId)
                    end
                end
            end
        end

The blip sprite won’t work, is there a new .ytd file with the new blip sprites?

blips work search your directory for minimap.ytd you proly have an older one loaded and its overriding the new icons… as long as your forceing tuners update the icons are in the base client

Yeah, thanks, I didn’t search any further :3 Found it anyways, thanks! :smiley:

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Because I get asked this a lot, I’m going to post it here for others:

How to change gamebuild in FiveM


ENFORCING GAMEBUILD IN WINDOWS:

on windows, open your run.bat file with Notepad++ (Download Notepad++ here: Downloads | Notepad++)

Add the following: +set sv_enforceGameBuild 2372

Save and start server


ENFORCING GAMEBUILD ON LINUX

On Linux, it is the exact same thing, however you need to open run.sh instead of the bat file.

If you have txAdmin, you can put it in the Settings > FXServer > Additional arguments

Add the following: +set sv_enforceGameBuild 2372

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Hi everyone! Thanks for this discussion. That helped me a lot to make it work. I have the cars, the car meeting BUT the tuner shop is not fully loaded. I just have the floor and some props.

Any help?

I run the b2372.