Awesome mod! This .asi mod works with it as well https://www.gta5-mods.com/scripts/railroad-engineer I haven’t tested if its synced though.
How can I see where those coordinates lead to? Also, does it come through the railroad stop on panorama in sandy shores?
Now do one even better, convert it to lua and cookies will be given!
where dose the trains spawn? and i know its on the rails
check the code, there are a bunch of coordinates there, the trams spawn on two coordinates since their spawns are a bit weird compared to normal trains
it would help with som pics of the locations
can you take som pictuers of the locations where the train spawns thanks
the trains dosent spawn pls help
But he tells you…
where they spawn…
in the script…with your eyes you can read it.
is says alot of cords but where are they in the game sorry if i seem stupid
is there a trainer to teleport via cordinates?
InvokeNative: execution failed: Argument at index 1 was null.
Error resuming coroutine: Execution of native 000000002f7a49e6 in script host failed.
stack traceback:
[C]: in upvalue '_in'
citizen:/scripting/lua/natives_server.lua:214: in function 'TriggerClientEventInternal'
(...tail calls...)
server.lua:6: in function 'ActivateTrain'
FXServer
the script isn’t optimized for FXServer, i’ll look into it!
Working fine on LaLife.
Thank you
Found the issue, redownload the file in the main topic to get a fix!
Update 2 - Oops
Second update, just a small fix because i forgot to change some stuff from debugging, have fun!
oh, also FXServer support, great stuff, redownload the file in the main topic to get the updated Version!
Link broken? Or is that just me?
Yup, link seems to be broken, i’ve uploaded it on my github as a release so you can still download it!
with update 2, fxserver
InvokeNative: execution failed: Argument at index 1 was null.
Error resuming coroutine: Execution of native 000000002f7a49e6 in script host failed.
stack traceback:
[C]: in upvalue '_in'
citizen:/scripting/lua/natives_server.lua:234: in function 'TriggerClientEventInternal'
(...tail calls...)
server.lua:10: in function 'ActivateTrain'
no trains Or maybe there are and I just don’t know where, but I rather doubt it with the error message
hmm, that’s a weird error, i’ll take a look and see if anything has changed