Then go to the style.css and change the alpha of the background
Alright so, I’ve been trying to work on a code to freeze players whenever displayPluginScreen(true)
is being called, and I’m having a hard time. It works After I restart the script, and obviously it would be preferred to work correctly on start up.
I have it trying to work in this part of the code:
Citizen.CreateThread(function()
local lastTSConnected = 0;
local playerPed = GetPlayerPed(-1);
while not isLoggedIn do
Wait(50);
end
while true do
Wait(50);
lastTSConnected = lastTSConnected + 50;
if (voip.pluginStatus == 3 and voip.pluginVersion == voip.latestVersion) then
lastTSConnected = 0;
displayPluginScreen(false);
if voip.pluginStatus == 3 then
if not IsEntityVisible(playerPed) then
SetEntityVisible(playerPed, true)
end
if not IsPedInAnyVehicle(playerPed) then
SetEntityCollision(playerPed, true)
end
SetEntityAlpha(playerPed, 255, skin)
SetEnableHandcuffs(playerPed, false)
SetPlayerInvincible(playerPed, false)
if FreezeEntityPosition(playerPed) == true then
FreezeEntityPosition(playerPed, false)
elseif FreezeEntityPosition(playerPed) ~= false then
FreezeEntityPosition(playerPed, false)
end
DisablePlayerFiring(playerPed, false)
end
else
if (lastTSConnected > 2000) then
displayPluginScreen(true);
if voip.pluginStatus == 2 or voip.pluginStatus == 1 then
SetEntityAlpha(playerPed, 100, skin)
if not IsPedFatallyInjured(playerPed) then
ClearPedTasksImmediately(playerPed)
end
ClearPedSecondaryTask(playerPed)
SetEntityCollision(playerPed, false)
SetPlayerInvincible(playerPed, true)
SetEnableHandcuffs(playerPed, true)
DisablePlayerFiring(playerPed, true)
if IsPedArmed(GetPlayerPed(-1), 7) then
SetCurrentPedWeapon(playerPed, GetHashKey('WEAPON_UNARMED'), true)
end
FreezeEntityPosition(playerPed, true)
end
end
end
end
end);
So I’m open to criticism for ideas on a fix.
edit1: grammar
@ZockerBoysHD I’ve added an option to whitelist other TS channels in the next version, I’ll try to finish the release before the weekend ends
@Autwey One thing’s for sure, you should just move that code inside displayPluginScreen itself and work with the boolean to avoid redoing things over and over in the loop. That way you won’t need conditions with pluginstatus, im not even sure why you’re checking for those. Prints and tests are your friends, trial and error.
hahaha i was testing and never updated the code. I’m just not getting any luck. the code for setting conditions to the ped only work after a restart of the script. it seems like its not able to figure out the ped target quick enough.
If you want to freeze the player when not connected
I GOT IT WORKING!
Citizen.CreateThread(function()
local lastTSConnected = 0;
local playerPed = GetPlayerPed(-1);
while not isLoggedIn do
Wait(50);
end
while true do
Wait(50);
lastTSConnected = lastTSConnected + 50;
if (voip.pluginStatus == 3 and voip.pluginVersion == voip.latestVersion) then
lastTSConnected = 0;
displayPluginScreen(false)
if lastTSConnected == 0 then
playerPed = GetPlayerPed(-1);
if not IsEntityVisible(playerPed) then
SetEntityVisible(playerPed, true)
end
if not IsPedInAnyVehicle(playerPed) then
SetEntityCollision(playerPed, true)
end
SetEntityAlpha(playerPed, 255, skin)
SetEnableHandcuffs(playerPed, false)
SetPlayerInvincible(playerPed, false)
if FreezeEntityPosition(playerPed) == true then
FreezeEntityPosition(playerPed, false)
elseif FreezeEntityPosition(playerPed) ~= false then
FreezeEntityPosition(playerPed, false)
end
DisablePlayerFiring(playerPed, false)
--print("No Screen")
end
else
if (lastTSConnected > 2000) then
displayPluginScreen(true)
if (lastTSConnected >> 2000) then
playerPed = GetPlayerPed(-1);
SetEntityAlpha(playerPed, 100, skin)
if not IsPedFatallyInjured(playerPed) then
ClearPedTasksImmediately(playerPed)
end
ClearPedSecondaryTask(playerPed)
SetEntityCollision(playerPed, false)
SetPlayerInvincible(playerPed, true)
SetEnableHandcuffs(playerPed, true)
DisablePlayerFiring(playerPed, true)
if IsPedArmed(GetPlayerPed(-1), 7) then
SetCurrentPedWeapon(playerPed, GetHashKey('WEAPON_UNARMED'), true)
end
FreezeEntityPosition(playerPed, true)
--print("Screen")
end
end
end
end
end);
hi guys how to can remove blackscreen when join the game ? i want normal player can join the game without blackscreen and only medic and police use radio (team speak )
I have my setup that way, you would need to disable the on resourceStart,
--[[
function resourceStart(resource)
if (resource == GetCurrentResourceName()) then -- Initialize the script when this resource is started
Citizen.CreateThread(function()
Wait(3000);
if (not isRunning) then
isRunning = true;
initializeVoip();
end
end);
end
end
--AddEventHandler("onClientResourceStart", resourceStart);
]]--
-- add this code below
function resourceStartVOIP(source)
Citizen.CreateThread(function()
Wait(3000);
if (not isRunning) then
isRunning = true;
initializeVoip();
end
end);
end
and in the resource.lua add
export "resourceStartVOIP"
then add this to in service for police and ems
exports.tokovoip_script:resourceStartVOIP()
That will activate ■■■■■■■■ without be on all the time
thx dude i try this
Awesome, let me know how it goes
If i use the SR_TokoRadioswitch script with ■■■■■■■■ and change my radio channel and then leave it and try to talk it doesn’t work. Teamspeak is somehow set to not detect my voice. how can i fix that?
A new update will be coming soon, right now I need to do some more proper testing on it.
You can follow the progress on this pull request: PR #15
don’t use Voice activated. we know that causes a problem.
I hope it is ok if i give this out. Since i get 10 messages i do not wana answer anymore i will give this version of GCPhone out to use with TojoVOIP. Hope it is ok for you guys.
Sorry for my english.
This is great other than one minor flaw. directional audio seems to mean defaulting to left channel or right channel which is like the uncanny valley of hearing. is there no way to make the left or right channel quieter rather than muting it completely?
it doesnt mute ears for me… not sure what you’re experiencing. If you’re using 1.2.2 its directional by the players position, not camera. The next update he’s in the progress of coding, will give you the option of characters heading or camera heading.
edit: I’m currently using the camera positioning code and it works great.
Hey, TokoVoip is crashing Teamspeak 3 after the latest windows 10 64bit update.
you can’t even launch the software if the plugin installed.
I can’t confirm, I’ve update windows to latest and still haven’t crashed TeamSpeak 3, nor has anyone on my server. Can provide a dump log/error log from TeamSpeak or Windows, it will to figure out your issue
that’s weird, I will try to reinstall the plugin one more time and see.
@vonbismarck45 I am still getting the crash see video
the latest windows 10 64bit update I had was today a few hours ago, since the update teamspeak has been crashing with the plugin installed.
Numerous re-installs, restarts and file relocations have proved unsuccessful. TS3 installs and opens just fine, upon installation of TokoVoIP 1_2_2, TS3 crashes immediately upon launch. Once any trace of Toko is removed, TS3 opens fine once again.
Crashes were present in these situations:
Teamspeak3 3.3.0 both 32 bit and 64 bit using Toko 1_2_2
Teamspeak3 3.2.5 both 32 bit and 64 bit using Toko 1_2_1_3