Perfect, thank you very much
Actually, doing that is suddenly making the car immovable for me… it didn’t do this before when i tested it. I’m not sure why it suddenly stopped working.
Yep I confirm, I just tested it, the car is immovable and the light flicker
Here is the handling of my Tesla Model S that is electric :
`<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>MODELS</handlingName>
<fMass value="1800.000000" />
<fInitialDragCoeff value="8.300000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.100000" z="-0.050000" />
<vecInertiaMultiplier x="1.200000" y="1.200000" z="1.400000" />
<fDriveBiasFront value="0.500000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.200000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="175.000000" />
<fBrakeForce value="0.600000" />
<fBrakeBiasFront value="0.650000" />
<fHandBrakeForce value="0.800000" />
<fSteeringLock value="40.000000" />
<fTractionCurveMax value="2.150000" />
<fTractionCurveMin value="1.850000" />
<fTractionCurveLateral value="21.500000" />
<fTractionSpringDeltaMax value="0.150000" />
<fLowSpeedTractionLossMult value="1.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.485000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="2.100000" />
<fSuspensionCompDamp value="1.200000" />
<fSuspensionReboundDamp value="2.000000" />
<fSuspensionUpperLimit value="0.050000" />
<fSuspensionLowerLimit value="-0.090000" />
<fSuspensionRaise value="0.010000" />
<fSuspensionBiasFront value="0.540000" />
<fAntiRollBarForce value="0.700000" />
<fAntiRollBarBiasFront value="0.640000" />
<fRollCentreHeightFront value="0.470000" />
<fRollCentreHeightRear value="0.470000" />
<fCollisionDamageMult value="0.700000" />
<fWeaponDamageMult value="1.100000" />
<fDeformationDamageMult value="0.700000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="0.000000" />
<fOilVolume value="0.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="35000" />
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>1000</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.100000" />
<fBackEndPopUpBuildingImpulseMult value="0.030000" />
<fBackEndPopUpMaxDeltaSpeed value="0.600000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
`
EDIT: I found that in my MODELS vehicule.meta there was a flag : FLAG_IS_ELECTRIC
which was not in the model X
That’s probably it then.
You must have that flag, as well as setting the fuel/oil volume level to 0.0. I’ll test it to make sure.
I just tested on my side and it is working perfectly now.
And yeah, we need to add : FLAG_IS_ELECTRIC in vehicle.meta
Thanks for the help
Yeah it works. Still very touchy handling though. But I guess that’s the issue with most addon cars, almost none have a very good handling.
At least the fuel now works.
Summary of solution:
Replace this in your handlings file:
<fPetrolTankVolume value="0.000000" />
<fOilVolume value="0.000000" />
and add this flag in vehicles.meta:
FLAG_IS_ELECTRIC
The sound of it is not the most realistic, but great job
hello Sam
Yes this should fix some of the issues.
Pretty Sure you would have to change that in the vehicle.meta file. Not to sure though
SUP Jack
Tesla model X at 200mph+
Lmfao
DL Link is broken d00d.
Possible you could fix that?
he posted another thing. here you go.
anyone got a slowed down handling file? i suck at editing them
I used the handling line from this vehicle:
Where exactly do i put that in the Vehicle.meta?
you need to find than place it but dont forget to make a space after FLAG_IS_ELECTRIC