xD
ahahahahahahaa this is hilarious
Update to 0.2
– Fixed major bug (Thanks to @Flatracer)
– Added configurable option to ragdoll yourself when tackling someone (Default = true)
Update to 0.3
– Complete rewrite (Thanks @Flatracer once again )
– You can only tackle if jumping
– People only get tackled if you touch them while tackling
You have a test person, how does that work??? I need that
FlatracerMOD_Test aka my shitty laptop
Second account for testing. Y̶e̶a̶h̶ ̶y̶a̶ ̶g̶o̶t̶t̶a̶ ̶b̶u̶y̶ ̶g̶t̶a̶ ̶a̶g̶a̶i̶n̶, but for ppl like me its easier than finding a tester. My friends are mainly on ps4 still. Built my bro a pc last nite, so he can get on fivem.
You don’t have to buy GTA again…
You can login with one account on both clients without problems…
Just give one account to your brother, so both of you can play GTA:Online together
True. My test server on my local host is connected to a DB so logging in twice with the same account gave me issues. Should use a vanilla for testing. But since im testing updates to a live server cant really do the vanilla.
Its running great on my end, Just one issue, Lmao, when someone is cuffed they can tackle the othe rperson, Now I was thinking if there was a way to tie if they are cuffed to disable a key
Not really an issue with the script You could add this to your cuff script: https://runtime.fivem.net/doc/reference.html#_0x128F79EDCECE4FD5
Look at @Flatracer 's reply below.
(If you need help send me the cuff script you are using)
CAN_PED_RAGDOLL(...)
just returns if he can ragdoll or not.
Better use this:
SET_PED_CAN_RAGDOLL(PlayerPedId(), false) --If Cuffed
SET_PED_CAN_RAGDOLL(PlayerPedId(), true) --If not Cuffed
yea didn’t really think it was an issue, just something I think I’ll need to add on my own I guess
Depending on your cuff script, you can replace line 6 of >>v3<< with this:
if IsPedJumping(PlayerPedId()) and IsControlJustPressed(0, tackleKey) and not IsPedCuffed(PlayerPedId()) and not IsEntityPlayingAnim(PlayerPedId(), 'mp_arresting', 'idle', 3) then
Does not work for me, is this FXserver only?
There is nothing else than FXServer, so yes… FXServer only
This worked for me on my ESX, I just added the “and not” parts to my original and worked appreciate it