Awesome work. Is there a way to remove that time bar at the bottom of the notifications?

any clue what im doing wrong here? exports['t-notify']:SendImage('info', test, ![data|https://i.imgur.com/alDqXG8.png], 5500, true, true)

or exports['t-notify']:SendImage('info', test, https://i.imgur.com/alDqXG8.png, 5500, true, true)

Very nice script, will defo use

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Steven, ayudame bro,
Im trying to make it work for basic needs
Im using the server side option here

	TriggerClientEvent('tnotify:client:SendImage', source, {
		style = 'info',
		title = 'Pearls info',
		duration = 7000,
		img = '[https://i.imgur.com/Jd6FeXJ.png]',
		sound = true,
		custom = true
	})

I’ve tried already without the ![] and with the ![] but just managed to get the TITLE but not the actual image, are there any restrictions on size?

EDIT:
Never mind, I got help from Taso directly:
We ended up on this code:

	TriggerClientEvent('tnotify:client:SendImage', source, {
		style = 'error',
		image = 'https://i.imgur.com/Jd6FeXJ.png'
	})

Cheers!

hahaha i had just received the notification and was reading your problem so i could help you but i’m glad you already solved it!

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@Taso Great job but I have a question, is there any way to close notifications from the client side? Example: I show an user a 15 secs long notification, but the players presses a button to close it when there’s still 10 secs remaining.

Yo, but how do you send it on the alerta thing?
Like I know that it needs to draw on the client-side isn’t?

Do you mind posting where do you actually call it?

Well, in my case it’s very simple. I have the alert as a trigger client event that is executed with a command that only police officers can activate.

@Steven_Garcia
I figured it out myself :slight_smile: do you use a timed image or a static one?

There is currently no feature like that implemented

Is that a possibility in the future?

Possibly, but I am only looking to add features that can be widely applicable across a range of applications. Is the only use case a police alert type system for your suggested feature?

It coulld be applied to ems, taxi and mechanic in a similar manner, but yeah mostly a QoL for jobs / scripts that rely on a player getting a notification and reacting to it

A possible feature I was thinking of adding was the ability to toggle a NUI focus mode that would also allow for interaction with the notification through the use of embedded buttons.

2 Likes

T-Notify Update V1.2.0

  • Migrated to new documentation platform
  • Added the ability to configure max notifications
  • Fixed float right tag not working properly
  • Changed license to GPL 3.0
  • Changed debug logging toggle to config

You can find the latest release here

Is there a way to color certain text of a notification like you can in pnotify etc?

You can do this by applying custom CSS as shown in the documentation.

Idont think you understood 100% let me show you

exports[‘t-notify’]:SendTextAlert(‘info’, ‘This is an example message’, 5500, true)

this is the snippet i use in pnotify so color the text after it <b style='color:white> Hi now that hi would be white is there somehow i can do the same in the text up there maybe with something similar

Yes you can do the same thing by adding the CSS property of color: white to a custom class in custom.css.

Here is the documentation page for that

Looks very good. Keep up the good work.

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