[Release][Standalone] Fully Working Stretcher for EMS | Easy to add to other Frameworks

For anyone who needs a menu, this is a basic menu for it, just add it to the resources and do “start EMSMenu” in your server cfg EMSMenu.zip (1.0 KB) the button is f3 to open it. If @Xerxes468893 would like to pack this menu with the script you may do that as well.

4 Likes

@Xerxes468893When i got this and did the / to spawn the strecher it was a brown blop

If it was a brown bag looking thing then you didnt stream the custom stretcher model provided, download it and put it in your resources folder and put start stretcher in your server.cfg

2 Likes

Read the message above ^^

do we currently have the cords for candi’s stretcher?

Hello
Someone could have found the right XYZ for the candy stretcher to candice ?

Hello
Thanks for this great script but my only problem is that i can seem to find the coord to change the rotation when holding the stretcher.
Example of whats happening
20200416111626_1

also these coords may help with candi’s stretcher you may need to adjust them a little bit
0, 0.07, 0.25, 1.29, 0.0, 0.0, -183.0, 0.0

Hello

where did you find this stretcher?

1 Like

Hi


unfortunately I still have the same concern

You need to check the past posts about how to change the coords, or just use the old prop

Check my message above

Would you mind sharing those coordinates? And is that prop public?

Bro u r Food Hud Is Really Nice can u pls Send ME the Link @PeterGreek
Thank You…

It was on the forums, idk look for it.

1 Like

Bro iam new to fivem pls give me the link bro @PeterGreek

Trying to make the stretcher fit in my ambulance models but it just hangs out the back. Any clue as to what dummy or collision the stretcher relies on?

Sir Your Food Hud Is Really Nice can u pls Send ME the Link @PeterGreek
Thank You…

Is this possable with esx?

and so yea the command don’t works

Just add it to the ambulancejob menu

Add

{label = (‘Stretcher Interaction’), value = ‘stretcher’}

Under

{label = _U(‘ems_menu’), value = ‘citizen_interaction’}

Add

if data.current.value == ‘stretcher’ then
ESX.UI.Menu.Open(‘default’, GetCurrentResourceName(), ‘citizen_interaction’, {
title = _U(‘ems_menu_title’),
align = ‘top-left’,
elements = {
{label = (‘Spawn Stretcher’), value = ‘spawn_str’},
{label = (‘Push Stretcher’), value = ‘push_str’},
{label = (‘Toggle Stretcher’), value = ‘toggle_str’},
{label = (‘Open Baydoors’), value = ‘open_baydoors’}
}}, function(data, menu)
if data.current.value == ‘spawn_str’ then
ExecuteCommand(‘spawnstr’)
elseif data.current.value == ‘push_str’ then
ExecuteCommand(‘pushstr’)
elseif data.current.value == ‘toggle_str’ then
ExecuteCommand(‘togglestr’)
elseif data.current.value == ‘open_baydoors’ then
ExecuteCommand(‘openbaydoors’)
end
end, function(data, menu)
menu.close()
end)

Under the

ESX.UI.Menu.Open(‘default’, GetCurrentResourceName(), ‘mobile_ambulance_actions’, {
title = _U(‘ambulance’),
align = ‘top-left’,
elements = {
{label = _U(‘ems_menu’), value = ‘citizen_interaction’},
{label = (‘Stretcher Interaction’), value = ‘stretcher’}
}}, function(data, menu)

3 Likes

You can use ClearPedTasksImmediately(). Like this:

 if not IsEntityPlayingAnim(pedid, 'anim@heists@box_carry@', 'idle', 3) then
        TaskPlayAnim(pedid, 'anim@heists@box_carry@', 'idle', 8.0, 8.0, -1, 50, 0, false, false, false)
    end

    if IsPedDeadOrDying(pedid) or IsControlJustPressed(0, 73) then
        DetachEntity(strObject, true, true)
        ClearPedTasksImmediately(pedid)
    end