this script make the blips look like in singleplayer ! hud.ytd (389.2 KB)
minimap.ytd (496.0 KB)
mp_big_message_freemode.ytd (373 KB) oh btw today will came a map! instruction make a new folder in resources called singleplayer or whatever you want then make a lua resource text __resource.lua and strean in stream put this files!

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Any pictures?

look at the picture

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You know you can set blip color in script ? You dont have to replace textures.

the blips in dunkos vrp look different man!

Im not talking about ESX.
Look here: https://runtime.fivem.net/doc/natives/#_0x03D7FB09E75D6B7E
And here: https://docs.fivem.net/game-references/blips/
And example of code:

Citizen.CreateThread(function()
		local blip = AddBlipForCoord(-560.0,-134.0, 38.12)
		SetBlipSprite (blip, 60)
		SetBlipDisplay(blip, 4)
		SetBlipScale  (blip, 1.2)
		SetBlipColour (blip, 71)
		SetBlipAsShortRange(blip, true)
		BeginTextCommandSetBlipName("STRING")
		AddTextComponentString('Example Blip ')
		EndTextCommandSetBlipName(blip)
end)

idk look i just did this relase cuz loot of friends and peeple want blips like this in vrp!

Okay, understand. But its really useless when you can change blip color on script.

in 2 hours i will post 2 maps!

They seem different as they are different file sizes.

hud.ytd (389.2 KB)
minimap.ytd (496.0 KB)
mp_big_message_freemode.ytd (373 KB)

Why have 3 download links when you can have 1 with all the stuff in a zip file

you can do this client side with lambda…

yes, but that requires scripthook, and most good servers prefer to run without scripthook enabled.

ahh, i only play on servers with scripthook enabled