SetNewWaypoint(x, y)
Is it possible to put a percentage of chance to alert the police about the shots? (As if sometimes no one had heard the shots, then there would be no way to alert the cops).
Thanks.
To be honest, thereâs a few things Iâve noticed so far (havenât downloaded):
- What happens if someone accidently shoots and the whole police force responds, itâll be a waste of time to respond with only 1 shot. Maybe there could be some sort of priority system, so multiple shots fired would be like code red, high priority, whatever you use
- If the shots fired are from Joshua RD which is a very large road, it will take the LEO ages to respond as they may be looking through by seaview road but in reality the shots could be down by Harmony.
- How are the police added? Does the owner have to go in the resource to add the person? Wouldnât it be easier for the FTOâs to add LEO: /addcop You could use aces permissions to let the FTO do this?
Just a few suggestions and thoughts, as I have previously mentioned that I havenât downloaded this, it sounds cool but basic with the features. Anything that is already in but havenât been mentioned in the features, I apologise, maybe you could add them?
Like any other police call, Iâd imagine theyâd dispatch is and assign the call to someone. TheFamilyRP uses this script (or something similar) and they do just fine. Usually just one or two cars respond, investigate, and go from there.
Is it possible to add to âpoliceskinsâ uniforms from esx_policejob? And how to do that? Just paste (for example) recruit.wear{}? Iâm sorry but Iâm totally new to making server, can anyone help me?
Compatible with ESX?
is there a way to make it so blips disappear after a while
there is better version of it (esx_outlaw) it has that feature^
thanks do i need anything with it to make it work cause i downloaded the outlaw but didnt work. Just wondering why im not sure.
how do i add to the CheckPolice function and check if they are a cop
What should I do to link to a VRP permission instead of a police skin?
ignore this post, srry
is there a gps location for shots fired, cuz it itsnt working?
heare in
ocal policeVehicles = {
âexample_model1â,
âexample_model2â
could this be like ?
ocal policeVehicles = {
âexample_police1â,
âexample_police2â
Nice if this worked for ESX police job.
Does the blips go away?
Donât work for me, thats how i filled config file:
local policeVehicles = {
âpsprinterâ,
âcrownvicâ,
âpcaroplusâ,
âpimpalaâ,
âpc30â,
âiuâ,
âprroverâ,
âpmondeoâ,
âpoliceslâ,
âpoctaviaâ,
âcarotâ,
âsheriffsciâ,
â2015polstangâ,
âpcrownvicâ
}
Itâs not working for me at all
What you mean?
photos of alert?