This would great
does this work because it says its broken?
nope is isn´t
when will it be fixed
idk but i´m gonna try to fix it
since you are going to try to fix it, what you could do is basically make another fire extinguisher and have the fire hose nozzle prop in place of that, that way it does shoot some sort or water/foam then what you could do is rework this script so it does shoot water. now im not the best coder in the world but i think personally it could be done, now i know for a fact im unable to do it. im not sure about you though, i do wish you best of luck 
I was looking into prop in hand (this is a default GTA model in the game already) then use ropes and just create ropes for the hose maybe?
a lot of people have had insane trouble with hoses. id suggest just getting the nozzle to work and have it be synced with other players. then I would personally focus on the hose
For my part, script does’nt work. In the chat there is “Hose equiped” and “Hose Removed” but nothing happend
Any ideas ?
I know its " UPDATE IS IN THE WORKS, CURRENTLY BROKEN"
But the particule without effect should work no ?
Any progress at all? Thanks in advance for this awesome script!!
great stuff this any updates on when it might be updated to working again?
@Syme_Robinson i believe i have found the issue. i will try and see if i can fix it myself.
i may or may not have solved the issue with it not spraying try this idk if it fixes the syncing issue either
i just tested it and it still does not work until the resource is restarted. Did not test syncing with other clients yet because I don’t have anyone else to test.
Interesting because it seems to work fine for me. just haven’t tested syncing since i’m in my testing server
Does’nt work for my too
/hose work because in the chat there is “Hose Equipped”
But nothing else
It only work when I restart the script AND i’m on the server
alrighty i’ll see what i can do
i’ve also got a patrol upcoming so i’ll be testing the fire ext syncing also. (i tried sync testing last night with a random it didn’t work so i’ll be trying to fix it)
Hey it says needs update any time on when that update will be released I really would like this script.
No the author looks like he’s really busy and i’m trying to help him fix it. i’ve got versions edited on my github i post updates to it every once and awhile if you want to beta test it keep an eye out there other than that no.
Also @Syme_Robinson
Looks like in server.lua
RegisterNetEvent("beginHose")
AddEventHandler("beginHose", function( cords )
--x,y,z = (unpack (x) )
local coordinates = cords
TriggerClientEvent("hoseEffect", -1, coordinates )
end)
cords is not even receiving and inside client
AddEventHandler("hoseEffect", function( cords )
local sx,sy,sz = ( table.unpack(GetEntityCoords(playerPed)) )
Citizen.Wait(100)
Citizen.Wait(GetGameplayCamRelativePitch())
SetParticleFxShootoutBoat(true)
PlayEffect("core", "water_cannon_spray", sx, sy, sz)
end)
Nothing is even sending to the client so this cords parameter looks like it is returning nothing
i could be wrong but idk i’ve never coded anything with cords before or particles so it’s new to me.
so its not turning into water when I out so command it
