how to change keybind hudsetting
And when I can open it in F9 I can’t turn it off.
how to change keybind hudsetting
And when I can open it in F9 I can’t turn it off.
Kind of a weird issue, I was getting this prior to updating same with all other users. After updating myself and a couple other people are not getting this however there’s 20 or so that are. Any ideas? No one has done anything the others haven’t like clearing cache.
@Blk07ShelbyGT
i updated the JS file to prevent this, this happen in my side if i restart the script frequently in game.
your other users mention can use Reset via Setting Menu.
idk hey, my small brain just can’t seem to figure out how to configure renzu_status with esx_multicharacter with the identifier being char1:blablabla (licence), any help will be appreciated.
also my characters are losing health with every tick then stops at 50%
the status config with multichar is optional, you should try without it.
the health losing everyticks means you have a Pain in chest (bodystatus)
health degration can be confgured in conf/bodystatus.lua
thanks, I’ll try that
you can also use ESX_status
ESX Legacy, esx_multicharacter, renzu_status, renzu_hygiene, cui_character.
The hud was working ok yesterday but updated to all of the latest renzu code and the hud doesn’t start when selecting a character and entering and I have this error.
Anyone have any ideas as to what I should look at?
Did you update code by code?
This what happen when you miss something from update.
Try backuping your current hud, and get the latest one in github and start it.
I’ve just deleted renzu_hud, renzu_status, renzu_hygiene folders and re downloaded the latest files from github. After setting up all the configs I’m still have the issue of no hud. These are the errors I have now.
I’m using ‘esx_multicharacter:CharacterChosen’ in the config.characterchosenevent setting.
ok elaborate the issue, the screenshot you posted now is not an error but a warning from RGB used in settings UI.
does the HUD not show up after you spawned via esx_multichar?
try using this config.
config.loadedasmp = false
config.forceplayerload = false
set it both to true
the HUD relies in
esx:playerLoaded Event for ESX
and playerSpawned event for standalone.
if your script is not triggering this correctly, HUD will not show
you have to use the config i mention above to force the playerloaded event.
When first selecting a character in esx_multicharacter and entering the city I have no hud. The errors shown in the first screenshot appear.
When restarting renzu_hud the hud will appear (most times) and show the second screenshot.
I tried setting
config.loadedasmp = true
config.forceplayerload = true
and changing to esx:playerLoaded for the load event but unfortunately no difference. The hud will only load if I restart renzu_hud after loading into the city.
It has me stumped. Not sure what to try now.
It’s odd because it was working ok a day or so ago. I can’t think of anything I might have changed elsewhere that would affect the hud.
ok im switching my localhost to multi char esx now.
can you message me your config, so i can test it
EDIT: i have tested with my own multicharacter.
https://streamable.com/uqoyl0
Hud shows
using default config, only set framework to = ‘ESX’
I’m currently building the server again starting with a new esx legacy base and esx_multicharacter, then adding all of your stuff, then cui_character. Then I’ll slowly add all the scripts I have until I find the one that’s causing the problem. At this point I’m sure it’s something that I’ve accidentally done that’s causing the problem.
I’ll let you know how it goes. Sorry in advance if it turns out to be 100% my fault.
its maybe not entirely your fault
you could try my latest patch for the element error
Changes: JS
if you could still not see the HUD after the patch.
its maybe really because your multicharacter/ESX are somehow not sending the playerloaded event
esx:playerLoaded
you should also start the hud after esx and any ESX dependencies @server.cfg
I found the culprit! esx_np_skinshop_v2 was causing the issue. Once I removed it, everything worked fine. I’ll have to look at the script to figure out how it could possibly cause this to happen but it’s definitely a strange one.
So it looks like was my fault. Again, sorry to waste your time on this.
Changing keybinds is at conf/keybind.lua
Change the commands too for the keybinds.
And that is body status
/Conf/bodystatus.lua
conf/keybind.lua i have changed but it doesn’t work