[RELEASE] renzu_garage - v1.8 - Advanced Garage Fivem

Here is the issue with impound.

Fixed it by adding
inGarage = false
when it send the message
TriggerEvent('renzu_notify:Notify', 'info','Garage', 'You dont have any vehicle in this garage')

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i recently updated it, the time you post this
its missing that or CloseNui()

Any way to impound a “parked” vehicle, so if a player thinks he is funny and /park it in the middle of the street

Not yet now.

Ill make it as a priority update tomorrow.

As for now /park and parking meter is wip not good for live server.

Also maybe a find car system for when you forget were u parked it :smiley:
Also see your adding sharing keys. Nice, maybe a event for us to add are hotwiring system to so people can still steal npc cars

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If you have other suggestion you can comment on my enhancement page.

Got you boss man

2 Likes

when is qbcore framework version xd? :slight_smile:

UPDATE From old ver to v1.72

IMPOUND

image image

Garage Keys

  • Share Your Garage Keys to any player
  • Other Player can use your owned vehicles
  • Usage
  • /garagekeys give ( share garage keys to nearby citizen )
  • Select Citizen
  • Select Garage to share
  • image
  • /garagekeys manage (manage current keys)
  • Select Garage
  • Use or Delete (use Change current key), (delete removed the garage keys from your management)
  • image

Vehicle Keys

  • Enable you to lock all local vehicles (config)
  • Enable you to not Auto Start the vehicle ( for lock picking purpose? )
  • Enable you to lockpick the vehicle (if not owned and not shared)
  • Enable you to give a copy (or a duplicate) Vehicle Keys to Other Player.
  • Built in Lock System
  • Built in Car Lock
  • Built in Hot wiring
  • Configurable Hot wiring condition
  • Mission Entity is default bypass for hot wired. (eg. bus driver script, deliveries, trucker )
  • Automatic System you dont need to Trigger to pass the vehicle keys to owner!
  • Support any Vehicle shop
  • Commands
  • /vehiclekeys
  • Select Citizen
  • Select Vehicle
  • image
  • Share Current Vehicle Keys (enable other player to lock / unlock your vehicle and bypass hotwiring system)
  • image

Housing Garage Update

  • Easy to Export using your own custom housing
  • Unique Garage ( using GTA O style garages )
  • Limited Cars can be store image

Commands

usage: /impound
any nearest vehicle will be impound (distance 2-3 radius)
Giveaccess to player private owned garage
- /giveaccess PLAYERID
- Open Vehicle Keys UI
- /vehiclekeys
- Open Garage Keys UI
- /garagekeys 
- /garagekeys manage
- /garagekeys give

- Park anywhere
/park
- park to any parking meter
/parkingmeter
main OP is updated too
guide and exports and more info about 1.72
2 Likes

wooow bro i have no words for this update this fantastic
again thank you so much for this free script :heart_eyes: :heart_eyes: :heart_eyes:

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hi the script doesn’t work

script start but i cant access for any command
how can i fix this?



+1 no blip on map no garage, nothing… but the sript is correctly install ( i can do some commands)

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same for me

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dont just start the resource on already spawned state.

it needs player loaded state to activate the threads

and this required one sync.

supports only at github issues too

EDIT: @hasidu @Kass33
seems weird cache on github latest release.
i created a new release on github with new tags.
Use this or the main branch

same resul (no blip and garage etc…)
0 errors in f8 or console, all dependency are ok

im not giving support here,
you miss sql installation for sure and dependency or you download the old release.
you can only get support from github, other people might help you too there.

this worked for me

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posted some issue in the 1.71 update note on git

Some issue we are finding when testing it.

Gave (temp) key to friend they can lock and unlock but cant start with out hotwiring.

Cant enter /parked cars when you have keys.

Cant find were vehiclekeys table is called in the server side.
This table never changes when giving someone keys

in my test

https://streamable.com/8i8sc6

if you mean the other player (have shared key)
the sharing is temporary until the vehicle has been deleted
its locked in its owned entity (id) Entity State (state bags)
since park command deletes the entity and spawned it as a local vehicle.

garage is not using the vehiclekeys table sql as the final version does not need it after the beta test of 1.7 ver.

LIMITATION: of onesync state bags entity sharing logic.
once entity has been deleted the Share table from Entity(vehicle).state will be cleared out too.
maybe possible changes in future update to make vehicle sharing a temporary and permanent as optional

Will test again. This was noted on the first start of the server after updating the garage so could of just been a temp thing.

Thanks for responding and supporting your scripts. And thank you for adding stuff the community thinks would be cool to them as well. So far best dev yet.

1 Like