Here is the issue with impound.
Fixed it by adding
inGarage = false
when it send the message
TriggerEvent('renzu_notify:Notify', 'info','Garage', 'You dont have any vehicle in this garage')
Here is the issue with impound.
Fixed it by adding
inGarage = false
when it send the message
TriggerEvent('renzu_notify:Notify', 'info','Garage', 'You dont have any vehicle in this garage')
i recently updated it, the time you post this
its missing that or CloseNui()
Any way to impound a “parked” vehicle, so if a player thinks he is funny and /park it in the middle of the street
Not yet now.
Ill make it as a priority update tomorrow.
As for now /park and parking meter is wip not good for live server.
Also maybe a find car system for when you forget were u parked it
Also see your adding sharing keys. Nice, maybe a event for us to add are hotwiring system to so people can still steal npc cars
If you have other suggestion you can comment on my enhancement page.
Got you boss man
when is qbcore framework version xd?
usage: /impound
any nearest vehicle will be impound (distance 2-3 radius)
Giveaccess to player private owned garage
- /giveaccess PLAYERID
- Open Vehicle Keys UI
- /vehiclekeys
- Open Garage Keys UI
- /garagekeys
- /garagekeys manage
- /garagekeys give
- Park anywhere
/park
- park to any parking meter
/parkingmeter
main OP is updated too
guide and exports and more info about 1.72
wooow bro i have no words for this update this fantastic
again thank you so much for this free script
+1 no blip on map no garage, nothing… but the sript is correctly install ( i can do some commands)
same for me
dont just start the resource on already spawned state.
it needs player loaded state to activate the threads
and this required one sync.
supports only at github issues too
EDIT: @hasidu @Kass33
seems weird cache on github latest release.
i created a new release on github with new tags.
Use this or the main branch
same resul (no blip and garage etc…)
0 errors in f8 or console, all dependency are ok
im not giving support here,
you miss sql installation for sure and dependency or you download the old release.
you can only get support from github, other people might help you too there.
this worked for me
posted some issue in the 1.71 update note on git
Some issue we are finding when testing it.
Gave (temp) key to friend they can lock and unlock but cant start with out hotwiring.
Cant enter /parked cars when you have keys.
Cant find were vehiclekeys table is called in the server side.
This table never changes when giving someone keys
in my test
if you mean the other player (have shared key)
the sharing is temporary until the vehicle has been deleted
its locked in its owned entity (id) Entity State (state bags)
since park command deletes the entity and spawned it as a local vehicle.
garage is not using the vehiclekeys table sql as the final version does not need it after the beta test of 1.7 ver.
LIMITATION: of onesync state bags entity sharing logic.
once entity has been deleted the Share table from Entity(vehicle).state will be cleared out too.
maybe possible changes in future update to make vehicle sharing a temporary and permanent as optional
Will test again. This was noted on the first start of the server after updating the garage so could of just been a temp thing.
Thanks for responding and supporting your scripts. And thank you for adding stuff the community thinks would be cool to them as well. So far best dev yet.