Remove

please remove this as no longer avaiable

5 Likes

Hey Liking the work and effort in the script, I’ve followed your instructions and have tested the script. Panning works but upon receiving an item, the Item is dropped on the ground automatically and you cannot pick it up?

have you added the required items to your inventory config?

Config.Items = {

["golden_nugget"] = {
		label = "Golden Nugget",
		description = "Golden Nugget",
		weight = 0.05,
		canBeDropped = true,
		canBeUsed = true,
		requireLvl = 1,
		limit = 1250,
		imgsrc = "items/provision_gold_nugget.png",
		type = "item_standard"
	},
	
["goldbar"] = {
		label = "Gold Bar",
		description = "Solid Gold Bar",
		weight = 1.25,
		canBeDropped = true,
		canBeUsed = true,
		requireLvl = 1,
		limit = 50,
		imgsrc = "items/provision_goldbar_small.png",
		type = "item_standard"
	},
	
}

Can’t get it

Yes sir, This isn’t my first rodeo if you can excuse the pun, it seems i’m not the only one having issues, My thought was it might be one of the dependencies out of date or conflicting(potentially Redem_Inventory)

this the the latest version, its working ok on my server

Thanks I’ll take another look. Probably me being dumb.

In my case the Level were a Problem. Can`t take it with Lvl1 with Lvl 5 no problem

looks very interesting. Is there a chance to make this for VORP?

@Wuamei sorry never used VORP and will not in the future, but happy if you want to try and convert this using that framework

I have installed this exactly how it says in the installation section. the blip is on the map and the trigger is there when I walk up to the location but does nothing when I press Enter?? Have I done something wrong or is there something else?

I went back in the config.lua file under inventory and the code for the gold prospecting keeps being removed. I have put it back in there like 3-4 times already and it’s still being removed. Any ideas??
this is what it looks like before, when I add the gold prospecting code I’m entering it between the Config.Items and Water? Is that the correct place to enter it??

Config.Items = {

["water"] =
{
    label = "Water",
    description = "?????????",
    weight = 0.3,
    canBeDropped = true,
    canBeUsed = true,
    requireLvl = 0,
    limit = 32,
    imgsrc = "items/water.png",
    type = "item_standard",

},

["bread"] =
{
    label = "Bread",
    description = "?????????",
    weight = 0.1,
    canBeDropped = true,
    canBeUsed = true,
    requireLvl = 0,
    limit = 20,
    imgsrc = "items/bread.png",
    type = "item_standard",


},

["wheat"] =
{
    label = "Wheat",
    description = "?????????",
    weight = 0.05,
    canBeDropped = true,
    canBeUsed = false,
    requireLvl = 0,
    limit = 64,
    imgsrc = "items/wheat.png",
    type = "item_standard",

},

["apple"] =
{
    label = "Apple",
    description = "?????????",
    weight = 0.02,
    canBeDropped = true,
    canBeUsed = true,
    requireLvl = 0,
    limit = 32,
    imgsrc = "items/apple.png",
    type = "item_standard",


},
 ["p_baitBread01x"] =
{
    label = "Bread Bait",
    description = "?????????",
    weight = 0.01,
    canBeDropped = true,
    canBeUsed = true,
    requireLvl = 0,
    limit = 32,
    imgsrc = "items/bread_bait.png",
    type = "item_standard",


},



["p_baitCheese01x"] =
{
    label = "Cheese Bait",
    description = "?????????",
    weight = 0.01,
    canBeDropped = true,
    canBeUsed = true,
    requireLvl = 0,
    limit = 48,
    imgsrc = "items/cheese_bait.png",
    type = "item_standard",


},

["p_baitCorn01x"] =
{
    label = "Corn Bait",
    description = "?????????",
    weight = 0.01,
    canBeDropped = true,
    canBeUsed = true,
    requireLvl = 0,
    limit = 48,
    imgsrc = "items/corn_bait.png",
    type = "item_standard",


},
["p_baitCricket01x"] =
{
    label = "Cricket Bait",
    description = "?????????",
    weight = 0.01,
    canBeDropped = true,
    canBeUsed = true,
    requireLvl = 0,
    limit = 32,
    imgsrc = "items/cricket_bait.png",
    type = "item_standard",


},



["p_finishedragonfly01x"] =
{
    label = "River Bait",
    description = "?????????",
    weight = 0.05,
    canBeDropped = true,
    canBeUsed = true,
    requireLvl = 0,
    limit = 5,
    imgsrc = "items/river_bait.png",
    type = "item_standard",


},


["p_FinisdFishlure01x"] =
{
    label = "Lake Bait",
    description = "?????????",
    weight = 0.05,
    canBeDropped = true,
    canBeUsed = true,
    requireLvl = 0,
    limit = 5,
    imgsrc = "items/lake_bait.png",
    type = "item_standard",


},

["p_finishdcrawd01x"] =
{
    label = "Swamp Bait",
    description = "?????????",
    weight = 0.05,
    canBeDropped = true,
    canBeUsed = true,
    requireLvl = 0,
    limit = 5,
    imgsrc = "items/swamp_bait.png",
    type = "item_standard",


},

["smallfish"] =
{
    label = "Small Fish",
    description = "?????????",
    weight = 0.3,
    canBeDropped = true,
    canBeUsed = false,
    requireLvl = 0,
    limit = 20,
    imgsrc = "items/smallfish.png",
    type = "item_standard",


},


["mediumfish"] =
{
    label = "Medium Fish", 
    description = "?????????",
    weight = 2.3,
    canBeDropped = true,
    canBeUsed = false,
    requireLvl = 0,
    limit = 15,
    imgsrc = "items/mediumfish.png",
    type = "item_standard",


},

["largefish"] =
{
    label = "Large Fish",
    description = "?????????",
    weight = 4.5,
    canBeDropped = true,
    canBeUsed = false,
    requireLvl = 0,
    limit = 10,
    imgsrc = "items/largefish.png",
    type = "item_standard",

},

["blueberry"] =
{
    label = "Blueberry",
    description = "?????????",
    weight = 0.1,
    canBeDropped = true,
    canBeUsed = true,
    requireLvl = 0,
    limit = 20,
    imgsrc = "items/blueberry.png",
    type = "item_standard",


},
["stick"] =
{
    label = "Stick",
    description = "?????????",
    weight = 0.02,
    canBeDropped = true,
    canBeUsed = false,
    requireLvl = 0,
    limit = 64,
    imgsrc = "items/stick.png",
    type = "item_standard",


},

[“WEAPON_FISHINGROD”] =
{
label = “Fishingrod”,
description = “???”,
weight = 0.9,
canBeDropped = true,
requireLvl = 1,
weaponHash = GetHashKey(“WEAPON_FISHINGROD”),
imgsrc = “items/WEAPON_FISHINGROD.png”,
type = “item_weapon”
},

}

@Buck_Vain are on ZAP if so then you need to uncheck force overwrite

Ah ok, I’ll do that Thanks alot.

Hey! Love the mod it worked straight away on our server! One question, can we make it dependable on a pickaxe / prospecting tool so players are required to buy these before being able to do the action?

Thank you :slight_smile:

yes, just create this function in the code putting the permission

1 Like

Hello, I have exactly the same problem, did you manage to solve it?

its a long time since I wrote this will have a look at it again and see if I can rewrite it.

it would be great

There is gold panning here on the forums. requires item to pan with random chances of gold and xp all Configurable to your liking. Can body damn near any body of water etc.