[Release] Realistic Vehicle Failure

New version released

Version 1.0 adds Limp Mode.

Limp mode is disabled by default.
If enabled, the vehicle will not die completely. Instead it will slow down a lot, enabling you to drive to the nearest mechanic. That is, unless the mechanic is uphill, then the engine may not have enough torque to make it there.

You can still /repair once or twice to fix the engine just enough to be drivable at a reasonable speed.

The config file also has an optional alternative set of settings provided by ImDylan93, giving a different balance between cars, and some more resilience to damage.

Since no bugs have been found (yet) in the previous beta, and the limp mode was the final feature I had planned, and a very simple feature to implement, I decided to end the beta series and jump straight to version 1.0.

Enjoy!