New version released
Version 0.5 adds the following new features and fixes:
- Moved config to a separate file for easier updating
- Prevents flipping an upside down car over
- Vehicle will progressively slow down as damage increases
- Balanced the damage and visual damage to be more consistent across vehicle classes and types
- Changes to handling values are now multiplied from existing values instead of just setting values. Preserves the differences between vehicles more (ie. armoured cars should be somewhat tough)
- Damage multiplier can be set for each vehicle class separately
- Fix for not resetting handling while exiting the vehicle
Get it at GitHub using the link in the original post. Let me know if you find any problems or have other suggestions.
Enjoy!