You’re welcome.
I made a suicide bomber script with this, and i gotta say; its now become my favorite thing. Opens up a lot of things for me, mate
I have a question. If a bunch of people use interacting sounds and let’s say they spam it. Will it not trigger the in-promise error?
I have the same problem, anyone who wants to connect to mewen server, the message comes from the resource interact-sounds0.2.1
could not be loaded.
Can someone help me please?
Hello, I wanted to know if it is possible to play audios of more than 2 minutes such as a song?
yeah im lookin for this too
Please share, that sounds awesome lol.
Meh, perhaps if more people would want it. But again; 85% of FiveM is RP, so this being relevant to anyone on FiveM is slim to none. Plus it also ear fucks the people surrounding you as well. Not sure how they would feel about it. I think I’ve given a good amount of my players PTSD from it now
How to play sounds?
i have one issue it says couldnt load resource when i join server!!
I want to make it so only police hear the sound when receiving a notification… but everyone on the server receive it even tho it’s in a loop… anyone can help ?
local source = source
local xPlayer = ESX.GetPlayerFromId(source)
local Players = ESX.GetPlayers()
for i = 1, #Players do
local xPlayer = ESX.GetPlayerFromId(Players[i])
if xPlayer["job"]["name"] == "police" then
TriggerClientEvent('InteractSound_CL:PlayOnOne', xPlayer.source, 'dispatch', 0.1)
end
end
Did u solve that?
nope :\
mine legit just doesnt work
'client/html/index.html',
'client/html/sounds/clicks.ogg',
'client/html/sounds/tow.ogg'
}
TriggerEvent('InteractSound_SV:PlayWithinDistance', 5, 'clicks', 0.4)
TriggerEvent("mt:missiontext", "~b~Officer " .. GetPlayerName(PlayerId()) .. "~w~: Dispatch, requesting a Tow Truck to my current location.", 5000) enroute = true
Wait(2000)
TriggerServerEvent('InteractSound_SV:PlayWithinDistance', 0.5, 'tow', 1.0)
you ever figure this out?
How can i add a Sound in esx_carlock?
my client.lua
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
Citizen.CreateThread(function()
local dict = "anim@mp_player_intmenu@key_fob@"
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(0)
end
while true do
Citizen.Wait(0)
if (IsControlJustPressed(1, 303)) then
local coords = GetEntityCoords(GetPlayerPed(-1))
local hasAlreadyLocked = false
cars = ESX.Game.GetVehiclesInArea(coords, 30)
local carstrie = {}
local cars_dist = {}
notowned = 0
if #cars == 0 then
ESX.ShowNotification("No vehicles to lock nearby.")
else
for j=1, #cars, 1 do
local coordscar = GetEntityCoords(cars[j])
local distance = Vdist(coordscar.x, coordscar.y, coordscar.z, coords.x, coords.y, coords.z)
table.insert(cars_dist, {cars[j], distance})
end
for k=1, #cars_dist, 1 do
local z = -1
local distance, car = 999
for l=1, #cars_dist, 1 do
if cars_dist[l][2] < distance then
distance = cars_dist[l][2]
car = cars_dist[l][1]
z = l
end
end
if z ~= -1 then
table.remove(cars_dist, z)
table.insert(carstrie, car)
end
end
for i=1, #carstrie, 1 do
local plate = ESX.Math.Trim(GetVehicleNumberPlateText(carstrie[i]))
ESX.TriggerServerCallback('carlock:isVehicleOwner', function(owner)
if owner and hasAlreadyLocked ~= true then
local vehicleLabel = GetDisplayNameFromVehicleModel(GetEntityModel(carstrie[i]))
vehicleLabel = GetLabelText(vehicleLabel)
local lock = GetVehicleDoorLockStatus(carstrie[i])
if lock == 1 or lock == 0 then
SetVehicleDoorShut(carstrie[i], 0, false)
SetVehicleDoorShut(carstrie[i], 1, false)
SetVehicleDoorShut(carstrie[i], 2, false)
SetVehicleDoorShut(carstrie[i], 3, false)
SetVehicleDoorsLocked(carstrie[i], 2)
PlayVehicleDoorCloseSound(carstrie[i], 1)
ESX.ShowNotification('You have ~r~locked~s~ your ~y~'..vehicleLabel..'~s~.')
if not IsPedInAnyVehicle(PlayerPedId(), true) then
TaskPlayAnim(PlayerPedId(), dict, "fob_click_fp", 8.0, 8.0, -1, 48, 1, false, false, false)
end
SetVehicleLights(carstrie[i], 2)
Citizen.Wait(150)
SetVehicleLights(carstrie[i], 0)
Citizen.Wait(150)
SetVehicleLights(carstrie[i], 2)
Citizen.Wait(150)
SetVehicleLights(carstrie[i], 0)
hasAlreadyLocked = true
elseif lock == 2 then
SetVehicleDoorsLocked(carstrie[i], 1)
PlayVehicleDoorOpenSound(carstrie[i], 0)
ESX.ShowNotification('You have ~g~unlocked~s~ your ~y~'..vehicleLabel..'~s~.')
if not IsPedInAnyVehicle(PlayerPedId(), true) then
TaskPlayAnim(PlayerPedId(), dict, "fob_click_fp", 8.0, 8.0, -1, 48, 1, false, false, false)
end
SetVehicleLights(carstrie[i], 2)
Citizen.Wait(150)
SetVehicleLights(carstrie[i], 0)
Citizen.Wait(150)
SetVehicleLights(carstrie[i], 2)
Citizen.Wait(150)
SetVehicleLights(carstrie[i], 0)
hasAlreadyLocked = true
end
else
notowned = notowned + 1
end
if notowned == #carstrie then
ESX.ShowNotification("No vehicles to lock nearby.")
end
end, plate)
end
end
end
end
end)
my Server.lua
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
ESX.RegisterServerCallback('carlock:isVehicleOwner', function(source, cb, plate)
local identifier = GetPlayerIdentifier(source, 0)
MySQL.Async.fetchAll('SELECT owner FROM owned_vehicles WHERE owner = @owner AND plate = @plate', {
['@owner'] = identifier,
['@plate'] = plate
}, function(result)
if result[1] then
cb(result[1].owner == identifier)
else
cb(false)
end
end)
end)
I can’t get the sound to play. This is the line of code relevant to InteractSound:
TriggerServerEvent('InteractSound_SV:PlayWithinDistance', 10.0, 'cuffsound', 0.1)
And yes, the sound file is referenced in my __resource.lua
Any help appreciated
Any way to make this 3d audio? Like i set a coord and it plays audio from that place but using 3d
For those who still do not work try this to me it worked.
-
open the main.lua
from Interaction_sound / server / main.lua -
Change the following script:
TriggerClientEvent (‘InteractSound_CL: PlayWithinDistance’, -1, source, maxDistance, soundFile, soundVolume)
by:
TriggerClientEvent (‘LIFE_CL: Sound: PlayWithinDistance’, -1, source, maxDistance, soundFile, soundVolume) -
ready try.
PD. sorry for my english
https://gyazo.com/0d5c56ea7ddfc8a4c06f52b5155bade6
i get this error when i try to use a custom sound