I am having issues with the sound.
They are only playing for a few seconds, then they just stop.
My code:
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
if IsControlJustReleased(0, 344) then
TriggerServerEvent('InteractSound_SV:PlayOnAll', 'purge', 1.0)
Wait(16000) -- Waits for the duration of the sound file
end
end
end)
It seems to be the same length as the original ‘demo.ogg’ file.
Is there a place where I need to change the length?