[Release] Pillbox Hospital Interior (MLO)

I insert like what in your doors code said and added the authorized jobs

show me the full code

Very good work.
Could you help me? I put the coordinates of the doors, the sign of blocked appears, but not closed.
Thanks

Where could I see the location of the doors? I was looking for the .ymap but when I move to that coordinate sends me to any place

.ytyp file

When I go to the position x="-11.96347000" y="-7.20275900" z="-30.52492000" coordinate I teleport to another place where the door is located

Here is the full code that I did on my door lock

{
objName = GetHashKey(‘v_ilev_cor_firedoor’),
objCoords = vector3(333.7885, -593.4055, 28.80277),
textCoords = vector3(334.1, -592.72, 29.3),
authorizedJobs = { ‘ambulance’ },
locked = true,
distance = 10,
size = 2
},

{
	objName = GetHashKey('v_ilev_cor_firedoor'),
	objCoords = vector3(334.5754, -591.2445, 28.80277),
	textCoords = vector3(334.37, -591.79, 29.3),
	authorizedJobs = { 'ambulance' },
	locked = true,
	distance = 10,
	size = 2
},

{
	objName = GetHashKey('v_ilev_cor_firedoorwide'),
	objCoords = vector3(337.2274, -584.0469, 28.81494),
	textCoords = vector3(337.5, -583.28, 29.3),
	authorizedJobs = { 'ambulance' },
	locked = true,
	distance = 10,
	size = 2
},

{
	objName = GetHashKey('v_ilev_cor_firedoor'),
	objCoords = vector3(341.392, -572.5071, 28.81897),
	textCoords = vector3(341.64, -571.85, 29.3),
	authorizedJobs = { 'ambulance' },
	locked = true,
	distance = 10,
	size = 2
},

{
	objName = GetHashKey('v_ilev_cor_firedoor'),
	objCoords = vector3(342.1784, -570.3473, 28.81897),
	textCoords = vector3(341.98, -571.01, 29.3),
	authorizedJobs = { 'ambulance' },
	locked = true,
	distance = 10,
	size = 2
},

{
	objName = GetHashKey('hei_prop_heist_cutscene_doorc_r'),
	objCoords = vector3(321.0088, -559.9609, 28.88031),
	textCoords = vector3(320.44, -560.28, 29.3),
	authorizedJobs = { 'ambulance' },
	locked = true,
	distance = 10,
	size = 2
},

{
	objName = GetHashKey('hei_prop_heist_cutscene_doorc_r'),
	objCoords = vector3(318.7677, -561.0198, 28.88031),
	textCoords = vector3(319.37, -560.71, 29.3),
	authorizedJobs = { 'ambulance' },
	locked = true,
	distance = 10,
	size = 2
},

{
	objName = GetHashKey('v_ilev_cor_firedoor'),
	objCoords = vector3(345.0586, -567.9648, 28.82051),
	textCoords = vector3(345.66, -568.26, 29.3),
	authorizedJobs = { 'ambulance' },
	locked = true,
	distance = 10,
	size = 2
},

{
	objName = GetHashKey('v_ilev_cor_firedoor'),
	objCoords = vector3(347.2267, -568.7333, 28.82051),
	textCoords = vector3(346.6, -568.48, 29.3),
	authorizedJobs = { 'ambulance' },
	locked = true,
	distance = 10,
	size = 2
},

{
	objName = GetHashKey('v_ilev_cor_firedoor'),
	objCoords = vector3(346.8181, -572.0256, 28.7973),
	textCoords = vector3(346.58, -572.58, 29.3),
	authorizedJobs = { 'ambulance' },
	locked = true,
	distance = 10,
	size = 2
},

{
	objName = GetHashKey('v_ilev_cor_firedoor'),
	objCoords = vector3(346.031, -574.1888, 28.7973),
	textCoords = vector3(346.26, -573.61, 29.3),
	authorizedJobs = { 'ambulance' },
	locked = true,
	distance = 10,
	size = 2
},
1 Like

same for me where to place that ?

put what ??

if your on about the teleport coord " use this esx_teleports "

then add the coords in to the config

Got a kinda ‘funny’ visual bug in the left entrance. Looks good in the first

But when you move in, then it looks like this…

Doors also glitch here from the inside and out - this is in both sides:

image

Else, really cool release!

2 Likes

I think it is your issue. For me looks good:

1 Like

Thank you very nice mod :slight_smile:
does anyone have the cords for the beds? - need them for healing

Anyone having this issue on the west entrance?

IPL’s

Sorry, what does that mean? New to this. Thanks so much for the quick response.

Use this for top part

I’ll give it a shot. Thank you!

1 Like

image

have the problem

Every time I go in or stay quiet for a while I get this error, some way to fix it?