are you able to cause a toxiq environment as a result of an action? say a player is processing meth but performs a step incorrectly, and as a result a toxiq environment is created.
Script looks insane! Would really well fit with a server project i’m working on. I saw in the showcase however that you have these loot caches all over the place. Could you perhaps make a script that allows you to set up loot caches across the entire map, with different drop tables based on the type of cache you loot?
example:
Say you loot a backpack you can get stuff like food and water and maybe batteries etc. but when you loot say a military crate you can find ammunition, armor, weapons etc. and then have it so you can configure the loot locations with coordinates or events.