[RELEASE] [PAID] K9 Script (w/ Logs)

using escrow or open source ?

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It’s using the new Asset Escrow system.

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no probs was just curious as our framework is based off QB but edited a fair bit so most core functions are similar but renamed QBCore to our one, thanks for the reply anyways looks great

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Ah, gotcha. I can tell you that the QBCore framework implementation is just used for job/rank checking and notifications in the script.

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why would you take a free script, change menu and make money from it?

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Literally this script

just without warmenu.

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I haven’t taken any free script and simply changed the menu?

I have taken inspiration for this script from a number of older ones that I found here on the forums, hence why it may seem very akin to them. However, the entire reason why I created this script in the first place, is because I could not find any newer, affordable K9 scripts without bugs and issues. My script is not a copy of any of them (although it may have similar functions), and I have plenty more features on the way in the next updates.

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You just said its copy. Functions is the only thing that is in a K9 script.

Enter/Exit animation is 100% the same and that proves the other things are too. Just the difference is qbcore notify (idk why do you depend on qbcore when you can just add client triggers for notify without importing whole qbcore) and the nh-context menu and you are asking money for it?

Even encrypting it with escrow? what are you even encrypting when “functions” are copied from free script lol.

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use this bro. works on vmenu server and its “FREE”

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Are you planning on adding a search function? Like the dog walks around the car and if the car has “x” items in the truck or glovebox the dog sends an “alert”?

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Yes, I do plan on adding a search function in the next update. Thanks for your comment.

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Very intresting script!

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Nice bro!

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Thanks! :heart:

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Nice bro !

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Thank you! :heart:

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Just got the script and I’m loving it so far! One suggestion I have would be have the dog attack whoever your pointing your weapon at when you hit left alt instead of having to stand next to the person so that you could send the dog from farther away.

Thank you, I appreciate your kind words! And regarding your suggestion, this is actually a feature that is already implemented within the script (I try to show it off at around 4:00 in the showcase video). Again, thank you for your comment and look forward to more updates/features in the future.

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Oh fantastic! My apologies as I should have looked into more! I just realized I was hitting left control not left alt facepalm

Ah, no problem. Glad we were able to figure that out! :slight_smile:

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