I don’t know how I didn’t see this until now, but I’m back, and I’ve fixed several issues that popped up at some random point since release -
There’s been no issues whatsoever regarding file parsing/loading (at least that I’ve come across or that anyone has reported, and there is a very distinct error that would get logged for that), just some rendering issues that started occurring apparently after some change that I had done to try and prevent (or help combat against) potentially crashing from having too many maps in one area, which could’ve been solved by messing around with the config; I’ve reverted that change in the latest version, and have also added a new option to disable a majority of the “smart rendering” logic if you need to, so if you still have issues with the latest version then you can try that option out, and if you still have issues with that option enabled then let me know and I’ll try to figure it out.
Regarding your requested ability to be able to manually toggle/trigger what maps are enabled to be loaded/rendered at any randomly given moment in time during runtime, I could do that, but I’ll need to rewrite a bit of the logic to be able to do/handle that; for now, I have a few options, but I’m not quite sure what would be the most efficient. If that’s a big enough request from enough people or whatever then I may make it a priority (to happen sooner).